This command will create a unit within the specified settlement or for the specified character. The unit is specified by its unit ID. You can optionally specify an amount (default is 1) and the experience, armor and weapon level of the created unit(s).
The syntax for the create_unit command is as follows:
create_unit [settlement / character name] [unit id] [amount] [experience] [armor] [weapon]
This command has the following arguments:
|Settlement / Character Name||The name of the settlement, or the name of the character, that you wish to create the units within/for.|
|Unit ID||The ID of the unit that you wish to create.|
|Amount||Optional - if you do not specify an amount here, the amount of units created will be 1. Specify the amount of units you wish to create here. You will need to specify an amount here if you are specifying an experience, armor, or weapon level.|
|Experience||Optional. Must be specified if specifying armor or weapon level. The experience level of the created unit. A number between 0 and 9.|
|Armor||Optional. Must be specified if you are specifying weapon level. The armor level of the created unit(s). A number between 0 and 3.|
|Weapon||Optional. The weapon level of the created unit(s). A number between 0 and 3.|
Search our database of 27 Medieval II: Total War commands...Onwards
Find below working examples of the create_unit command.
create_unit London "Polish Guard"
This command would give London a new Polish Guard unit for their army.
create_unit Paris "ME Ballista" 2
This command would create 2 ME Ballista units for Paris's army.
create_unit Leon "Camel Gunners" 4 9 2 3
This command would add 4 Camel Gunners to Leon's army. They would each have 9 Experience, Level 2 Armor, and Level 3 Weapon.