This command can be used to set whether or not blocks within a specified dungeon are breakable. Dungeon IDs can be found by entering debug mode (type /debug). When set to true, blocks are not breakable, if set to false, blocks are not protected and can be broken.
The syntax for the settileprotection command is as follows:
/settileprotection [dungeon id] [true / false] Admin Only
This command has the following arguments:
Dungeon ID | The ID of the dungeon you wish to set as either protected or unprotected. You can find dungeon IDs by entering debug mode with /debug. |
True / False | Specified true here to enable protection (making blocks within the specified dungeon unbreakable). Specify false here to disable protection (allowing blocks to be broken within the dungeon). |
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Show Me!Find below working examples of the settileprotection command.
/settileprotection apexcity true
This command would enable tile protection for Apex City, meaning tiles (blocks) can't be broken within Apex City.
/settileprotection apexcity false
This command would disable tile protection for Apex City, allowing tiles (blocks) to be broken.
/settileprotection humanprison true
The above cheat would enable tile protection within Human Prison.