Crusader Kings 2 Event IDs


Below is a searchable table of all 10559 events and event IDs from CK2.


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Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs.

Event Name Event ID
Father: Mother drunk/drugged during pregnancy, child is growing dumb. HFP.20002
Pregnancy glow HFP.20003
Pregnancy glow - Spouse notified HFP.20004
Pregnancy glow - Spouse is flattering you. HFP.20029
Husband receives event to call other women to entertain wife. HFP.20005
Mother: gossiping has been organized. HFP.20006
Mother: enjoying the gossiping. HFP.20007
Mother: not enjoying the gossiping. HFP.20008
Mother: pampered during gossiping. HFP.20009
Relative: you have been invited to the gossiping. HFP.20010
Relative: gossiping input. HFP.20011
Mother: enjoying the gossiping. - Relative version HFP.20012
Mother: not enjoying the gossiping. - Relative version HFP.20013
Mother: pampered during gossiping. - Relative version HFP.20014
Relative: notified of mother's reaction HFP.20015
Mother: becoming friend with relative HFP.20016
Relative: becoming friend with mother HFP.20017
Does mother want to go? HFP.20018
What does mother do? HFP.20019
Response HFP.20020
Husband notified of the Churching. HFP.20021
Mother: husband comforted you. HFP.20022
Mother: husband forgave you. HFP.20023
Mother: husband is upset. HFP.20024
Real father notified mother revealed his identity. HFP.20025
Churching flags on the mother cleared after a month. HFP.20026
Child is blessed, give random trait. HFP.20027
Parents notified of blessed child. HFP.20028
Dark rest. Fires for female rulers, or, if unlanded, for their spouse. HFP.20030
Dark rest: mother's learning increases. HFP.20031
Dark rest: mother's learning increases. - Spouse notified. HFP.20032
Dark rest: mother becomes paranoid due to seclusion. HFP.20033
Dark rest: mother becomes paranoid due to seclusion. - Spouse notified. HFP.20034
Dark rest: mother becomes calmer due to seclusion. HFP.20035
Dark rest: mother becomes calmer due to seclusion. - Spouse notified. HFP.20036
Dark rest: mother becomes more gregarious. HFP.20037
Dark rest: mother becomes more gregarious. - Spouse notified. HFP.20038
Dark rest: mother becomes more popular. HFP.20039
Dark rest: mother becomes more popular. - Spouse notified. HFP.20040
Dark rest: mother falls in love with husband. HFP.20041
Dark rest: mother falls in love with husband. - Spouse notified. HFP.20042
Spouse: organize fertility festival for wife. HFP.20043
Fertility festival: Mother has just been honored. HFP.20044
Mother: festival has been organized for you. HFP.20045
Mother: Festival - Mother of the realm. HFP.20046
Mother: Festival - A goddess am I. HFP.20047
Mother: Festival - Gone insane. HFP.20048
Mother: Festival - People are happy. HFP.20049
Mother: Festival - Vassals are happy. HFP.20050
Vassals notified of popular festival. HFP.20051
Mother: Festival - Fertility bonus. HFP.20052
Mother: Festival - Godly virtues. HFP.20053
Husband: Notification event. HFP.20054
Child was blessed by goddess. Becomes beautiful a few years later. HFP.20055
Father: mother dies before birth, child is born weakly and pale. HFP.20056
Hollow child gains specific trait. HFP.20057
On_adolescence. Hollow child gains adulthood trait and modifier. HFP.20058
Hollow child modifier notification. HFP.20059
Educator/Father notified of strange behavior. HFP.20060
Spouse: Mother aborted child to avoid hard pregnancy. HFP.20061
Mother's crime exposed. HFP.20062
Mother was forgiven. HFP.20063
Mother becomes depressed/insane after abortion. HFP.20064
Mother inadvertedly reveals her crime during night terror. HFP.20065
Mother bleeds, loses fertility. HFP.20066
Notify lover that his lover is pregnant. HFP.20067
Cleanup on_birth event to remove illegitimate trait gained when a wife gives birth after the death of her husband. HFP.20068
Wife notified of kindred spirit I. HFP.20069
Wife notified of kindred spirit II. HFP.20070
HFP.1
HFP.2
HFP.3
HFP.4
HFP.30000
HFP.30001
HFP.30002
HFP.30003
HFP.30004
HFP.30005
HFP.30010
HFP.30020
freckles_5 HFP.30030
On_startup (only first time) event to scatter freckles through the pre-existing rulers. HFP.30031
Educator receives event. HFP.30032
Child receives event. HFP.30033
Guardian was tricked. HFP.30034
Guardian was listened to. HFP.30035
Guardian was denied. HFP.30036
On adolescence: event for left-handed kids. HFP.30037
On adolescence: event for left-handed kids. HFP.30100
On adolescence: event for left-handed kids. HFP.30101
On adolescence: event for left-handed kids. HFP.30102
Adult ruler losing Uncouth/becoming groomed due to Focus. HFP.20801
Adult ruler losing Groomed/becoming uncouth due to Focus. HFP.20802
Good Byzantine commander was discharged. (must be delayed to avoid scoping issues) HFP.20803
Clear variables on first start for the Emperor. HFP.20804
Poor Byzantine commander was employed. (must be delayed to avoid scoping issues) HFP.20805
Good Byzantine Marshal was discharged. (must be delayed to avoid scoping issues) HFP.20806
Hansa HFP.40000
Hansa Notification event HFP.40001
Switzerland HFP.40010
Swiss Notifications HFP.40012
On regular start. HFP.24120
Son/Daughter sent to the monastery. HFP.23001
FromFrom = Pope HFP.23002
Religious Head receives event determining punishment. HFP.23003
Tiered Money. HFP.23004
Excommunicated ruler forced to pay money. HFP.23005
Tiered Prestige. HFP.23006
Excommunicated ruler forced to pay prestige. HFP.23007
Vow of celibacy. HFP.23008
Excommunicated ruler forced to become celibate. HFP.23009
Forced to give up a son. HFP.23010
The Pope is evil. HFP.23011
Forced abdication. HFP.23012
Ruler forced to abdicate. HFP.23013
Forced Papal Investiture. HFP.23014
Ruler forced to enact Papal Investiture. HFP.23015
Forced Gavelkind. HFP.23016
Ruler forced to enact Gavelkind succession. HFP.23017
Pope wants a piece of Italy. HFP.23018
Ruler forced to give up Italian Lands. HFP.23019
Pope requests independence. HFP.23020
Ruler forced to give independence to Papcy. HFP.23021
Pope demands to become your liege. HFP.23022
Ruler forced to become Papal vassal. HFP.23023
on_imprisoned: stop pilgrimage. HFP.23024
From = Attacker, Root = Defender HFP.23025
From = Attacker, Root = Defender HFP.23026
African rulers can pick a random Abrahamic sympathy. HFP.23027
On_startup:Cleanup the Maniots on Charlemagne start if Hellenism is off. HFP.23028
HF.1
HF.2
HF.3
HF.5
A hooded mystic visits your private chambers and tells you signs foreboded by your stars HF.6
Head out on a hike to the mountains without my entourage & witness a falling star fall in the nearby woods HF.7
Can't stop thinking about the prophecy - follow the mystics advice anyway? HF.8
Search the woods and come across a pond in a glade and next to it is a dead unicorn in a silver blood spot HF.9
Search the woods with a party - find nothing HF.10
Ever since I visited the glade with the unicorn I've felt like I have a radiating a faded light HF.11
Check if a character is eligible for Worshipping HF.40100
Written by Flavio HF.22999
Giant yearly event firing all the events related to appeasement. HF.22000
Antagonized: no longer within diplomatic range, hidden event to ping to Antagonizer and clear event target. HF.22002
Antagonizer notified. HF.22003
Antagonized: is imprisoned and can no longer be interacted with. HF.22004
Antagonizer notified, offered chance to clear target. HF.22005
Antagonized: became incapable, hidden event to ping to Antagonizer and clear event target. HF.22007
Antagonizer notified. HF.22008
Antagonized: he has become your rival. HF.22009
Antagonizer notified. Become a rival. Offer chance to stop. HF.22010
Antagonizer: has become rivals/friends/lovers with Antagonized, hidden event to ping to appeaser and clear event target. HF.22122
Antagonizer notified. HF.22123
Antagonized: hidden ping. HF.22011
Antagonizer: spread ill rumors about Antagonized? HF.22012
Appeased: received a word of bad rumors. HF.22013
Antagonizer: failure. HF.22014
Antagonizer: success. HF.22015
Antagonized: hidden ping. HF.22016
Antagonizer: hidden ping. HF.22017
Antagonized: inform of Antagonizer's attempt to slander him. HF.22018
Appeaser: notified of roll's result. HF.22019
Antagonized: hidden ping, select a random trait to slander. If character has no traits from the list, just go for generic slander. HF.22020
Antagonizer: spread ill rumors about Antagonized? HF.22021
Antagonized: notified of bad publicity. HF.22022
Antagonizer: notified of high intrigue reaction. HF.22023
Antagonizer: notified of humble reaction. HF.22024
Antagonizer: notified of kind reaction. HF.22025
Antagonizer: notified of cynical reaction. HF.22026
Antagonizer: notified of default reaction. HF.22027
Antagonizer: notified Antagonized became stressed. HF.22028
Antagonizer: notified Antagonized became depressed. HF.22029
Antagonized: becoming a rival. HF.22030
Antagonizer: notification. HF.22031
Random character: notice that Antagonizer hates Antagonized. HF.22032
Antagonizer: notification of friendship. HF.22033
Antagonizer: notification of approval. HF.22034
Antagonizer: gain prestige for antagonizing powerful ruler. HF.22035
Landless Claimant: move to Antagonizer's court. HF.22036
Antagonizer notified. HF.22037
Antagonized: Safety cleanup check for all flags in case somebody dies before the chain is over. HF.22040
Antagonized: Safety cleanup check for all flags in case somebody dies before the chain is over. HF.22041
Antagonizer: Slander resulted in prestige hit for Antagonized. HF.22042
Antagonized: notify of prestige hit. HF.22043
Antagonizer: Slander resulted in piety hit for Antagonized. HF.22044
Antagonized: notify of piety hit. HF.22045
Antagonizer: Slander resulted in general opinion malus for Antagonized. HF.22046
Antagonized: notify of opinion malus. HF.22047
Antagonizer: Slander resulted in depressed Antagonized losing his mind. HF.22048
Antagonized: notify of lunacy. HF.22049
Caught the attention of a random criminal in the Antagonized's demesne. HF.22050
Decide what to do. HF.22051
Hidden check to determine outcome. HF.22052
Antagonizer: Blackguard fabricated a county claim. HF.22053
Antagonized: notify of claim. HF.22054
Antagonizer: Blackguard fabricated a vassalization reason. HF.22055
Antagonized: notify of claim. HF.22056
Antagonizer: Blackguard upset the peasants. HF.22057
Antagonized: notify of peasants upset. HF.22058
Antagonizer: Blackguard created thieves' guild. HF.22059
Antagonized: notify of thieves' guild. HF.22060
Antagonizer: Blackguard sew dissent amongst the vassals. HF.22061
Antagonized: notify of vassal opinion. HF.22062
Antagonizer: Blackguard sew dissent amongst the relatives. HF.22063
Antagonized: notify of relative opinion. HF.22064
Antagonizer: Blackguard sew dissent between spouses. HF.22065
Antagonized: notify of spouse opinion. HF.22066
Antagonized: managed to outsmart the blackguard. HF.22067
Antagonizer: notification. HF.22068
Antagonized: send special gift to Lustful Antagonized. HF.22069
Antagonizer: chance to hurt Antagonized. HF.22070
Antagonized: receive present. HF.22071
Antagonizer: courtesan was refused. HF.22072
Antagonized: courtesan was shyphilitic. HF.22073
Antagonizer: Notified. HF.22074
Antagonized: send special gift to Gluttonous Antagonized. HF.22075
Antagonizer: chance to hurt Antagonized. HF.22076
Antagonized: receive present. HF.22077
Antagonizer: gift was refused. HF.22078
Antagonized: gift caused food poisoning. HF.22079
Antagonizer: Notified. HF.22080
Antagonized: send special gift to Greedy Antagonized. HF.22081
Antagonizer: chance to hurt Antagonized. HF.22082
Antagonized: receive present. HF.22083
Antagonizer: crown was refused. HF.22084
Antagonized: crown was fake. HF.22085
Antagonizer: Notified. HF.22086
Antagonized: send special gift to Slothful Antagonized. HF.22087
Antagonizer: chance to hurt Antagonized. HF.22088
Antagonized: receive present. HF.22089
Antagonizer: gift was refused. HF.22090
Antagonized: border redrawing goes poorly. HF.22091
Antagonizer: Notified. HF.22092
Antagonized: send special gift to Wroth Antagonized. HF.22093
Antagonizer: chance to hurt Antagonized. HF.22094
Antagonized: parade ruined. HF.22095
Antagonizer: taunting ignored. HF.22096
Antagonized: taunting caused depression. HF.22097
Antagonizer: Notified. HF.22098
Antagonized: send special gift to Envious Antagonized. HF.22099
Antagonizer: chance to hurt Antagonized. HF.22100
Antagonized: receive present. HF.22101
Antagonizer: claim was refused. HF.22102
Antagonized: claim was false. HF.22103
Antagonizer: Notified. HF.22104
Antagonized: send special gift to Proud Antagonized. HF.22105
Antagonizer: chance to hurt Antagonized. HF.22106
Antagonized: receive painting. HF.22107
Antagonizer: painting was refused. HF.22108
Antagonized: painting is rotting. HF.22109
Antagonizer: Notified. HF.22110
Antagonizer: notified of high diplomacy reaction from slander causing you to stop antagonizing for some time. HF.22111
Antagonized: notified of arbitrary response. HF.22112
Antagonizer: loses depressed. HF.22113
Antagonizer: loses stressed. HF.22114
Antagonizer: gains Good Mood modifier. HF.22115
Antagonizer: gains intrigue. HF.22116
Antagonizer: gains deceitful/loses honest. HF.22117
Antagonizer: gains patient/loses wroth. HF.22118
on_death of antagonize_target, clear persistent event target. HF.22119
Antagonized: hidden ping. HF.22120
Antagonizer: chance to hurt Antagonized rival. HF.22121
Antagonized: Spy Network compromised. HF.22129
Antagonized: Spy Network compromised. HF.22130
Antagonized: Vicious Rumors. - Low Intrigue HF.22124
Antagonized: Vicious Rumors. - High Intrigue HF.22125
Antagonized: Psychological warfare. - Low Intrigue HF.22126
Antagonized: Psychological warfare. - High Intrigue HF.22127
Counterespionage on Antagonizer. HF.22128
Antagonizer: Lunatic is impressed. HF.22131
Lunatic on lunatic antagonizing. HF.22132
Antagonizer: Lunatic gave title. HF.22133
Possible Sponsor receives mass baptism request HF.20000
Converter: Sponsor refused your request to Baptism. Chain ENDS. HF.20001
Converter: Sponsor accepted your request. Non-aggression pact remains, prepare for ceremony. HF.20002
The Baptism itself happens. Converter, his courtiers and provinces are converted. HF.20003
The Baptism itself happens (Sponsor version) HF.20004
Pope notified of your actions. HF.20093
Pope notified of your actions. HF.20094
Vassals receive news of the mass baptism and decide what they want to do. HF.20005
Notification: Vassal will baptize (or is already of the converting faith, or was secretly already of converting faith) HF.20006
Notification: Vassal will not baptize HF.20007
The Baptism itself happens (Vassals version, convert vassals, their courtiers and provinces when appropriate) HF.20008
Courtiers\Vassals of Vassals: your direct liege will convert HF.20009
A Vassal has become Rival of his liege because of the baptism HF.20010
Liege is notified of Rivalry HF.20011
On_conversion: sponsor changes religion in the middle of baptism HF.20012
Converter be warned! Your sponsor is no longer of the same religion. HF.20013
On_death: sponsor dies before baptism HF.20014
Converter be warned! Your sponsor is no longer alive. Chain ENDS. HF.20015
On_death: converter dies before baptism HF.20016
Sponsor be warned! Your converter is no longer alive. Chain ENDS. HF.20017
On_conversion: converter changes religion after baptism HF.20018
Sponsor be warned! Your converter converted again after his baptism. HF.20019
On_conversion: sponsor changes religion after baptism HF.20020
Converter be warned! Your sponsor converted after baptism. HF.20021
On_death: sponsor died after baptism HF.20022
Converter be warned! Your sponsor died after baptism. HF.20023
Addition to religious_events/character_event 39601. Possible sponsor sent missionary, possible convert asks to have a mass baptism. HF.20024
Vassal of vassal informed that his direct liege won't baptize. HF.20025
Cleanup flag for vassals of vassals after mass conversion. HF.20026
On_conversion of deceitful player character fake baptism. HF.20027
Courtiers\Vassals of Vassals: your direct liege will pretend to convert. HF.20028
Random True Believer vassal has chance to start a rebellion. HF.20029
Other True Believers join the cause HF.20030
Notify converted players of the revolt HF.20031
The True Believers have gathered, now time to actually start the war. HF.20092
Notify any vassal in the middle of a baptism that the sponsor changed faith and the whole thing is off HF.20032
Notify any vassal in the middle of a baptism that the sponsor died and the whole thing is off HF.20033
On_death: true believer player vassal dies after receiving conversion letter and before the ceremony, give chance to heir to become true believer as well. HF.20034
Does the true believer's heir convert or does he remain faithful to his liege? HF.20035
Converter: Sponsor sends a new priest to help convert everybody HF.20036
Hidden Umbrella event for flavor events for the Converter. (single, with double option). HF.20037
Hidden Umbrella event for flavor events for the Sponsor. HF.20038
Converter: Chance to become Zealous HF.20039
Converter: Chance to become Cynical HF.20040
Converter: Chance to become Kind HF.20041
Converter: Chance to become Humble HF.20042
Converter: Chance to become Brave HF.20043
Converter: Chance to become Charitable HF.20044
Converter: Chance to become Temperate HF.20045
Converter: Flat piety boon HF.20046
Sponsor: Give options to help Converter with his tribal realm. HF.20047
Sponsor: Do you wish to travel to your converter's realm? HF.20048
Converter: Sponsor wants to fund construction of a Church in your demesne. HF.20049
Sponsor: Converter allowed the construction of a new church HF.20050
Sponsor: Converter denied the construction of a new church HF.20051
Converter: Sponsor sent you money HF.20052
Sponsor: Converter is happy about the money HF.20053
Converter: Sponsor is sending more priests to convert a province. HF.20054
Province is converted easily to sponsor's faith HF.20055
Province is converted to sponsor's faith, but peasants are upset HF.20056
Sponsor: Converter allowed the conversion of another province HF.20057
Sponsor: Converter denied the conversion of another province HF.20058
Owner of converted province: Your province has been converted HF.20059
Converter of converted province: Your province has been converted HF.20060
Owner of converted province: Your province has been converted but has unrest HF.20061
Converter of converted province: Your province has been converted but has unrest HF.20062
Converter: Sponsor has decided to pay you a visit. HF.20063
Converter: Prepare for the Sponsor's arrival. HF.20064
Sponsor: The travel HF.20065
Converter: Sponsor is arriving. Who goes to greet him? HF.20066
Sponsor: Arrival at the Converter's realm. HF.20067
Converter: Sponsor liked your welcome HF.20068
Converter: Sponsor did not like your welcome HF.20069
Sponsor: At the Converter's welcoming feast. HF.20070
Converter: Sponsor liked your feast HF.20071
Converter: Sponsor did not like your feast HF.20072
Converter: How do you entertain Sponsor the next days? (Choose attribute to use for persuasion check). HF.20073
Sponsor: Impressed by Converter's skills HF.20074
Sponsor: Not impressed by Converter's skills HF.20075
Converter: Sponsor is impressed, time to make your request. HF.20076
Converter: Sponsor is not impressed, time to make your request. HF.20077
Sponsor: Converter proposed a marriage alliance. HF.20078
Sponsor: Converter declared love. HF.20079
Sponsor: Converter wishes to become friend. HF.20080
Sponsor: Converter asks for nothing. HF.20081
Converter: Sponsor accepted marriage proposal. HF.20082
Converter: Sponsor denied marriage proposal. HF.20083
Converter: Sponsor became lover. HF.20084
Converter: Sponsor did not become lover. HF.20085
Converter: Sponsor became friend. HF.20086
Converter: Sponsor did not become friend. HF.20087
Converter: The sponsor's visit has come to an end. HF.20088
Sponsor: Your visit has come to an end, time to return home. HF.20089
Generic notification event for foreign rulers upon Mass Conversion of a pagan. HF.20090
Hidden safety event to end the sponsor's travel, should something happen to the converter before the chain ends. HF.20091
On_death: converter died after baptism HF.20095
Sponsor be warned! Your converter died after baptism. HF.20096
Possible Sponsor receives mass baptism request (AI version) HF.20097
Notify Sponsor that Converter has become incapable in the middle of the visit. HF.20098
Notify Converter that Sponsor has become incapable in the middle of the visit. HF.20099
on_birth event will check which of the parents has greater authority and send this event to the more powerful one. HF.20100
Pick the godparent for the child's baptism. HF.20101
New Godfather notified of baptism. HF.20102
Parent: Baptism itself happens. HF.20103
Child: Baptism has happened. HF.20104
Spouse: Baptism has happened. HF.20105
Parent: Child has grown enough to be introduced properly to Satanists. HF.20106
Child: introduced to Satanists at a young age. HF.20107
second version of the event, firing from targetted-decision, hooks back into the previous chain. HF.20108
Hidden ping from the priest to decide what event to send to the Converter. HF.20110
Ping to Converter and back to random list. HF.20111
Priest gives opportunity to change succession law to Gavelkind from Elective Gavelkind. HF.20112
Priest gives opportunity to apply modifier on capital. HF.20113
Priest gives opportunity to increase attribute. HF.20114
Gain technology. HF.20115
Change culture. HF.20116
Militant faithful arrive. HF.20117
Court Chaplain Makes you change your name. HF.20118
Close relatives switch as well. HF.20119
## BATTLE EVENT: Killed in action (fired from HFP.11000) HFP.11001
Follow-up: Home (liege) is informed that their commander has been killed (fired from HFP.11001) HFP.11002
Follow-up: Enemy COMMANDER is informed that the commander of the opposing forces has been killed AND dropped a weapon (fired from HFP.11001) HFP.11003
(either a follow-up from HFP.11003, or from HFP.11001 (for the killed commander) if no friendly commander was present) HFP.11004
(Sent from HFP.11001 (from the killed commander) if no weapon was dropped) HFP.11005
## BATTLE EVENT: Generic Wounded in action (fired from HFP.11000) HFP.11010
## BATTLE EVENT: Maimed in action (fired from HFP.11000) HFP.11011
## BATTLE EVENT: Serious head injury in action (fired from HFP.11000) HFP.11012
## BATTLE EVENT: Character skill improves (fired from HFP.11000) HFP.11013
## BATTLE EVENT: Flat improvement to martial skill (fired from HFP.11000) HFP.11014
## BATTLE EVENT: Tech Increase in Capital (fired from HFP.11000) HFP.11016
## BATTLE EVENT: Gain Commander trait (fired from HFP.11000) HFP.11017
Follow-up: Enemy COMMANDER/LIEGE is informed that the commander of the opposing forces has dropped an item in exchange for their life (Sent from event: HFP.11011) HFP.11018
## BATTLE EVENT: Follow-up: PTSD follow up (fired from add_battle_PTSD_effect in various places) HFP.11019
## BATTLE EVENT: Gain Commander trait 2 (fired from HFP.11000) HFP.11020
## BATTLE EVENT: Gain Commander trait 3 (fired from HFP.11000) HFP.11021
## BATTLE EVENT: Gain Commander trait 4 (fired from HFP.11000) HFP.11022
## BATTLE EVENT: Marshal leading troops: Unnecessary violence (fired from HFP.11000) HFP.11023
Follow-up: For Liege: Marshal used unnecessary violence HFP.11024
## BATTLE EVENT: Decapitating an enemy (fired from HFP.11000) HFP.11028
Potential follow-up: Home_liege receives news of the spectacular killing... HFP.11029
Follow-up: Home commander is rewarded by liege! HFP.11030
Follow-up: Enemy Commander receives news of their own tragic death... (actual death in earlier event) HFP.11031
Potential follow-up: Enemy Liege receives news of their commander's tragic death... HFP.11032
Potential follow-up: Home Commander is notified of rivalry (sent from event above) HFP.11033
FROM is the killed commander. FROMFROM is the original dueler who chose to show no mercy towards FROM (always an AI). HFP.11048
## BATTLE EVENT: I saw someone who looked just like my child/friend (fired from HFP.11000) HFP.11049
## BATTLE EVENT: Easy Pickin' (fired from HFP.11000) HFP.11050
## BATTLE EVENT: Easy Pickin' (fired from HFP.11000) HFP.30200
### Special Events from Duel/Battle Experience ##### HFP.400
### Special Events from Duel/Battle Experience ##### HFP.401
### Special Events from Duel/Battle Experience ##### HFP.402
########################## HF.199
########################## HF.200
########################## HF.201
########################## HF.210
########## HF.211
########## HF.212
########## HF.213
########## HF.214
########## HF.215
########## HF.216
########## HF.217
########## HF.218
########## HF.219
########## HF.220
########## HF.221
########## HF.222
########## HF.223
########## HF.224
########## HF.225
########## HF.226
########## HF.227
########## HF.228
########## HF.229
########## HF.230
########## HF.231
########## HF.232
########## HF.233
########## HF.234
########## HF.235
########## HF.236
########## HF.237
########## HF.238
########## HF.239
########## HF.240
########## HF.290
Notify Parents HF.291
Notify Parents HF.300
Notify Parents HF.301
Notify Parents HF.302
Notify Parents HF.303
Notify Parents HF.304
Notify Parents HF.305
Notify Parents HF.306
Notify Parents HF.307
Written by Flavio (HF.24000 - HF.24239) HF.99
Written by Flavio (HF.24000 - HF.24239) HF.100
Written by Flavio (HF.24000 - HF.24239) HF.110
Written by Flavio (HF.24000 - HF.24239) HF.120
Triggered by Cruel-torture event for Greek Sicilian King: Phalaris Bloodline (only gained by event). HF.24000
Killed by brazen bull - First time. HF.24001
Host notified of death by brazen bull - First time. HF.24002
Killed by brazen bull - From Targetted decision. - First time. HF.24003
Host notified of death by brazen bull (generic executions) HF.24004
Killed by brazen bull (generic executions) HF.24005
Notification for players of the new Tyrant of Sicily. HF.24006
From = Attacker, Root = Defender HF.24010
From = Attacker, Root = Defender HF.24011
From = Attacker, Root = Defender HF.24012
On_war_started: Corsair ships arrive for war. HF.24013
Lots of ships arrive. HF.24014
A few ships arrive. HF.24015
Very few ships arrive. HF.24016
On_death: check for murders. HF.24017
From = Attacker, Root = Defender HF.24018
From = Attacker, Root = Defender HF.24019
Fired from ambition: check years at peace. HF.24020
on_war_started: reset peaceful_years variable. HF.24021
on_settlement_construction_completed: check the Architect Bloodline. HF.24022
on_settlement_construction_completed: check the Castellan Bloodline. HF.24023
on_settlement_construction_completed: check the Monumental Bloodline. HF.24024
Pure Murder Bloodline crossroad. HF.24025
Child gains Pure Murder Bloodline. HF.24026
Adult crossroad for pure Murder Bloodline. HF.24027
Adult gains pure Murder Bloodline (Dragon Lunatic) HF.24231
Adult gains pure Murder Bloodline (Macabre Feast) HF.24028
Adult gains pure Murder Bloodline (Silent Killer) HF.24029
Adult gains pure Murder Bloodline (Ripper) HF.24030
Pure War Bloodline crossroad. HF.24031
Child gains Pure War Bloodline. HF.24032
Adult crossroad for pure War Bloodline. HF.24033
Adult gains pure War Bloodline (Perfect Knight) HF.24034
Adult gains pure War Bloodline (Warlord) HF.24035
Adult gains pure War Bloodline (Warrior Philosopher) HF.24036
Pure Peace Bloodline crossroad. HF.24037
Child gains Pure Peace Bloodline. HF.24038
Adult crossroad for pure Peace Bloodline. HF.24039
Adult gains pure Peace Bloodline (Protector) HF.24040
Adult gains pure Peace Bloodline (Munificent) HF.24041
Ruler gains Pure Architect Bloodline. HF.24042
Ruler gains Pure Castellan Bloodline. HF.24043
Ruler gains Pure Monumental Bloodline. HF.24044
Ruler gains Murder War Hybrid Bloodline. HF.24045
Ruler gains Murder Peace Hybrid Bloodline. HF.24046
Ruler gains Builder Combo Hybrid Bloodline. HF.24047
Ruler gains Murder Builder Hybrid Bloodline. HF.24048
Ruler gains Peace Architect Hybrid Bloodline. HF.24049
Ruler gains Peace Castellan Hybrid Bloodline. HF.24050
Ruler gains Peace Monumental Hybrid Bloodline. HF.24051
First event, pick the branch. HF.24052
Branch 1: Benevolent or Family Bloodline paths. HF.24053
Branch 2: Religious Study or Technological Bloodline paths. HF.24054
Branch 3: Religious Zealotry or Ruthless Bloodline paths. HF.24055
First Row. - Revising old realm laws to improve conditions of vassals and peasants. HF.24056
Peasants growing needy. HF.24057
Benevolent Bloodline gained. HF.24058
First Row. - Research family tree. HF.24059
Second Row. - Focus on living family members. HF.24060
Family Bloodline gained. HF.24061
First Row. - Research dogma. HF.24062
Second Row. - Discredit opposition. HF.24063
Theologian Bloodline gained. HF.24064
First Row. - Find artists and philosophers. HF.24065
Second Row. - Build infrastructure. HF.24066
Technology Bloodline gained. HF.24067
First Row. - Find spread fervor. HF.24068
Second Row. - Control crafts. HF.24069
Zealot Bloodline gained. HF.24070
First Row. - Stricter Laws. HF.24071
Second Row. - Deal with protests. HF.24072
Ruthless Bloodline gained. HF.24073
On_childhood pulse: Ward is bored. HF.24100
Educator receives event. HF.24101
Child was busted. HF.24102
Child notified of success. HF.24103
Liege notified of child's success. HF.24104
Executing people by adding them to the Macabre Banquet. HF.24105
Killed by macabre banquet (generic executions) HF.24106
Murder deflection HF.24107
Ruler beomes stressed. HF.24108
Ruler beomes paranoid. HF.24109
Ruler beomes deceitful. HF.24110
Ruler beomes cruel. HF.24111
Ruler beomes lunatic. HF.24112
Plotter sees an opportunity - assassinate HF.24113
Assassination attempt HF.24114
Plot target dies, undiscovered HF.24115
Assassin notified of "Plot target dies, undiscovered" HF.24116
Plot target dies, discovered HF.24118
Assassin notified of "Plot target dies, discovered" HF.24119
Plot target survives, undiscovered HF.24121
Assassin notified of "Plot target survives, undiscovered" HF.24122
Plot target survives, wounded HF.24124
Assassin notified of "Plot target survives, wounded" HF.24125
Plot target survives, killed HF.24127
Assassin notified of "Plot target survives, killed" HF.24128
Bards/Knights arriving at court. HF.24129
Bards/Knights arriving at court. HF.24130
Bards/Knights arriving at court. HF.24131
Landless ladies of same religion might ask for protection. HF.24132
Landless ladies of same religion might ask for protection. HF.24133
Philosopher-Warrior Drills troops. HF.24134
Ruler cares more about training than appearance. HF.24135
Ruler has become wroth. HF.24136
Ruler is skipping too many meals. HF.24137
Munificent Bloodline - Boosting opinion. HF.24138
Vassals/Neighbors pacified. HF.24139
Notified of present. HF.24140
Ruler cares more about appearances than substance. HF.24141
Ruler has become drunkard. HF.24142
Ruler is having too many feasts. HF.24143
Murder Peace Bloodline: Ruler dismantles factions. HF.24144
Vassal notified of full crackdown. HF.24145
Vassal notified of heavy crackdown. HF.24146
Vassal notified of medium crackdown. HF.24147
Vassal notified of light crackdown. HF.24148
Ruler has become paranoid. HF.24149
Ruler has become arbitrary. HF.24150
Ruler has become cruel. HF.24151
Family Bloodline - Dynastic meddling. HF.24152
Meddling with behavior. HF.24153
Meddling with appearance. HF.24154
Relative makes you feel better. HF.24155
Relative invites to stop messing around. HF.24156
Relative moralizes about family values. HF.24157
Relative causes culture shift. HF.24158
Relative pushes study over grooming. HF.24159
Relative pushes grooming over study. HF.24160
Relative invites to eat more. HF.24161
Relative invites to eat less. HF.24162
Relative has changed culture. HF.24163
Relative has refused culture change. HF.24164
Relative is studying more. HF.24165
Relative has refused to forsake grooming. HF.24166
Relative is grooming himself more. HF.24167
Relative has refused to grooming advice. HF.24168
Relative is eating more. HF.24169
Relative has refused dieting advice. HF.24170
Relative is eating less. HF.24171
Relative has refused dieting advice. HF.24172
Both meddler and meddled are chaste and married. HF.24173
Opportunity arises. HF.24200
The Tomb of Alexander. HF.24201
Decide budget when searching Alexander's tomb. HF.24202
Decide for budget when searching for scholars to forge claim. HF.24203
The search for Alexander's Tomb was successful. - Establish claim. HF.24204
The search for Alexander's Tomb was unsuccessful. - Try again, change approach, or abandon quest. HF.24205
The scholars have established a lineage. - Establish claim. HF.24206
The scholars' search was unsuccessful. - Try again, change approach, or abandon quest. HF.24207
Alexander Bloodline gained. HF.24208
Failed to establish claim. Try again, or abandon quest. HF.24209
Players notified of accomplishment. HF.24210
Opportunity arises. HF.24220
Call Brahmins to examine you. HF.24221
Test 1: Ashoka's Bravery. HF.24222
Failed to prove bravery. Try again or abandon quest. HF.24223
Test 2: Ashoka's Humility. HF.24224
Failed to prove humility. Try again or abandon quest. HF.24225
Test 3: Ashoka's Charity. HF.24226
Failed to prove charity. Try again or abandon quest. HF.24227
Acquired Ashoka's Bloodline. HF.24228
Acquired Ashoka's Bloodline. HF.24229
Add mental decay if not won enough wars by maturity as a ruler (35 years). HF.24230
on_death of Dragon Bloodline's founder, fire delayed event to change portrait. HF.24232
Time has passed, ruler is believed to have actually been a Dragon. HF.24233
Executing people by (dragon) burning. HF.24234
Killed by (dragon) burning. HF.24235
Bards/Scholars/Mystics arriving at court. HF.24236
Bards/Scholars/Mystics arriving at court. HF.24237
Bards/Scholars/Mystics arriving at court. HF.24238
Bards/Scholars/Mystics arriving at court. HF.24239
Bards/Scholars/Mystics arriving at court. HF.24240
From = Attacker, Root = Defender HF.24250
From = Attacker, Root = Defender HF.24251
From = Attacker, Root = Defender HF.24252
From = Attacker, Root = Defender HF.24253
Child receives prophetic vision. HF.25800
on_death: Child died. HF.25801
Players informed of death of leader of the children's crusade. HF.25802
on_become_imprisoned_any_reason: Child was imprisoned. HF.25803
Jailer informed that he stopped the Childrens' Crusade. HF.25804
People informed that somebody captured the child leader. HF.25805
Liege of child receives first event. HF.25806
All Catholic players get news of the crusade. HF.25807
Main umbrella event for the child leader. HF.25808
Second umbrella, firing for random ruler in the region where the kids are at the moment. HF.25809
Random Ruler: The Children want food. HF.25810
Random Ruler: The Children want troops. HF.25811
Random Ruler: The Children are upsetting the local clergy. HF.25812
Random Ruler's child: The call of Jesus. HF.25813
Random Ruler: Your child left. HF.25814
Christian players informed that the Crusade has reached Genoa. HF.25815
Christian players informed that the Crusade has shipwrecked into Achaia. HF.25816
Christian players informed that the Crusade has crawled to Nikaea. HF.25817
Christian players informed that the Crusade has reached Antioch and is ready to engage infidels. HF.25818
Christian players informed that the Crusade has failed to start for whatever reason and the children have scattered. HF.25819
Crusader Child: Preparing to fire the crusade... HF.25820
Looping light troop spawning. HF.25821
Looping heavy troop spawning. HF.25822
War was invalidated. HF.25823
Infidels notified of crusade's start. HF.25824
Crusade has failed (Christians). HF.25825
Crusade has failed (Infidels). HF.25826
Crusade has succeeded (Infidels). HF.25827
Crusade has succeeded (Christians). HF.25828
Explain coronation preparation, ask whom to ask to be crowned by. HF.20200
Scary giant letter event determining what is the priest going to ask to the King/Emperor in exchange for the Coronation. HF.20201
King: Random Priest doesn't ask for anything, proceed with the coronation immediately. HF.20202
King: Random Priest asks for small donation. HF.20203
King: Bishop asks for donation to himself. HF.20204
King: Bishop asks for donation to the Pope. HF.20205
King: Bishop asks for child to become monk/nun. HF.20206
King: Bishop asks for son to join holy order. HF.20207
King: Bishop wants an orgy. HF.20208
King: Bishop wants a county HF.20209
King: Bishop wants you to join his monastic order HF.20210
King: Pope wants to be independent HF.20211
King: Pope wants gold. HF.20212
King: Pope wants Papal Investiture HF.20213
King: Pope wants an Excommunicated Ruler deposed HF.20214
King: Pope wants an Antipope deposed. HF.20215
Emperor: Pope wants a piece of Italy. HF.20216
Emperor: Pope wants you to give a Duchy to a Holy Order. HF.20217
Ping to Excommunicated ruler/liege of antipope, prepare for war. HF.20218
Back to uncrowned King, start the war. HF.20219
On_success of Excommunication/Antipope CB: congratulate with ruler, resume the coronation event chain. HF.20220
King: Pope wants you to wage Holy War on his behalf. HF.20221
Ping to target owner of papal land, prepare for war. HF.20222
Back to uncrowned Emperor, start the war. HF.20223
On_victory: Emperor praised for giving land to the Pope HF.20224
Emperor: Crazy Pope wants the Empire. HF.20225
Follow-up event about Emperor bowing to the Pope. HF.20226
On_death chain: if a Character dies while during a war started as part of a deal for a coronation, his heir will inherit the flag, and be crowned at the end. HF.20227
On_death chain: if a Character dies while during a war started as part of a deal for a coronation, his heir will inherit the flag, and be crowned at the end. HF.20228
On_death chain: if a Character dies while during a war started as part of a deal for a coronation, his heir will inherit the flag, and be crowned at the end. HF.20229
Notification: Vassal, you've just become a Papal vassal. HF.20230
On_death of the coronation_priest. Set hidden opinion to ping back to the coronation_ruler. HF.20231
King to be crowned: your coronation_priest has died. The ceremony is cancelled. HF.20232
Guest: King to be crowned lost coronation_priest. Coronation has been cancelled. HF.20233
Hidden event to make pope independent upon request. HF.20234
King: Pope wants an orgy. HF.20235
Go to the priest's orgy, because why not. HF.20236
Time for the communion HF.20237
Becoming Hedonist HF.20238
The orgy has concluded. HF.20239
King: Bishop asks for small religious artifact. HF.20240
King: Pope asks for rare religious artifact. HF.20241
###Coronation sponsor found, now decide how much money to invest in it. (REVISED WITH SCALED WEALTH) HF.20300
Vassal: King is inviting you to his coronation. HF.20301
Foreign King: King is inviting you to his coronation. HF.20302
King Notification: Vassal will come to the Coronation Ceremony HF.20303
King Notification: Vassal will not come to the Coronation Ceremony HF.20304
King: Day 11 from budget, ceremony starts. HF.20305
King has chance to befriend foreign ruler. HF.20306
Foreign ruler/Vassal: King wants to become your friend. HF.20307
King: you've acquired a new friend. HF.20308
King: you have not acquired a new friend. HF.20309
King has chance to befriend one of his vassals. HF.20310
King talks with guests, chance to gain diplomacy or stewardship. HF.20311
Coronation guest: ruler displays diplomacy. HF.20312
Coronation guest: ruler displays stewardship. HF.20313
King talks with guests, chance to gain intrigue or learning. HF.20314
Coronation guest: ruler displays learning. HF.20315
King shows off with guests, chance to improve opinion. HF.20316
Success: King has impressed his guests HF.20317
Failure: King has not impressed his guests HF.20318
Coronation guest: ruler speech increased opinion. HF.20319
Coronation guest: ruler speech did not increase opinion. HF.20320
King galvanized by upcoming coronation, chance to lose content or slothful. HF.20321
Proud King galvanized by upcoming coronation, chance to become ambitious or lose proud. HF.20322
Child King galvanized by upcoming coronation, chance to become haughty or conscientious. HF.20323
King: coronation_priest is pleased by the feast. HF.20324
Coronation guest: coronation_priest is impressed by the feast. HF.20325
Emperor of Francia/HRE: coronation_priest speaks about responsibility of Charlemagne. HF.20326
King: Pope talks about responsibility of Catholic Kings. HF.20327
Foreign coronation guest: chance to teach Child King about stewardship. HF.20328
Child King: foreign ruler wants to teach you about statemanship. HF.20329
Foreign Coronation guest: Child King appreciated your help. HF.20330
Foreign Coronation guest: Child King did not appreciate your help. HF.20331
King: coronation_priest is displeased by the feast. HF.20332
Coronation guest: coronation_priest is displeased by the feast. HF.20333
Foreign Coronation guest: you become (or are) rival with another guest. (hidden) HF.20334
Coronation guest 2: new or old rivalry disrupts the feast. HF.20335
Coronation guest 1: new or old rivalry disrupts the feast. HF.20336
King: two foreign rulers are bickering, do you interfere? HF.20337
Foreign incident: Critical success. HF.20338
Foreign incident: success. HF.20339
Foreign incident: failure. HF.20340
Foreign incident: critical failure, gained new rivals. HF.20341
Cynical/Wicked guest annoys coronation_priest. HF.20342
King notified that coronation_priest has been offended, decide what to do. HF.20364
Cynical/Wicked learns lesson. HF.20343
Cynical/Wicked insulted. HF.20344
Cynical/Wicked glad of support. HF.20345
King: A valiant knight has come to offer his services. HF.20346
Queen: travelling knight has fallen in love with you. HF.20347
Queen: your affair with the knight has been discovered. HF.20348
Crowning guest: the Queen's affair has been revealed. HF.20349
Child King: the knight wants to teach you combat. HF.20350
King: A wandering priest has come to offer his services. HF.20351
Envious/Hateful Vassal guest becomes rival of host (or shows older rivalry). HF.20352
King: one of your vassals has become your rival. HF.20353
Rival Vassal: King has convinced you to not be his rival anymore. HF.20354
Secluded King: poor coronation makes you embarassed. Chance for paranoid or stressed. HF.20355
Secluded King: poor coronation makes the uninvited vassals unhappy. HF.20356
Uninvited vassal of secluded coronation is unhappy with his liege. HF.20357
Coronation_priest is unhappy with secluded coronation. HF.20358
Guests of secluded ceremony informed that coronation_priest dislikes it. HF.20359
King depressed by secluded coronation, chance to lose ambitious or gain slothful. HF.20360
Proud King humbled by secluded coronation. HF.20361
King in secluded Coronation mad at Steward. HF.20362
Notify Steward of new rivalry. HF.20363
Hidden event fired twice at different days, holding the scripted_effect containing the long random_list of possible events that can happen during the ceremony. HF.20365
CORONATION EVENT HF.20366
CORONATION EVENT (for guests) HF.20367
Notifications for vassals who did not attend. HF.20368
Crowned King: the Coronation ceremony has concluded. END OF THE LINE. HIDDEN FOR REDUNDANCY. HF.20369
Coronation Guest: the Coronation ceremony has concluded. END OF THE LINE. HF.20370
Crazy Napoleon ruler snatched the crown from the Pope's hands and crowned himself Emperor. HF.20371
On_start event to assign crowned_by_traits to existing rulers, so as to prevent a cascade of coronation ceremonies at the beginning of every game. HF.20372
Scoping to a powerful theocrat. HF.20373
On_death: ruler who died uncrowned will gain uncrowned trait, so that his portrait doesn't default to the royal/imperial crown. HF.20374
Five-yearly random bad events for uncrowned rulers. HF.20375
Peasants are restless because ruler is uncrowned. HF.20376
Church vassals upset because of uncrowned ruler. HF.20377
Spouse: Your spouse is still not crowned. HF.20378
Ruler: Your spouse is upset. HF.20379
Spouse: Your spouse pointed out that you aren't crowned either. HF.20380
Spouse: Used diplomacy on you. HF.20381
Spouse: Used sex on you. HF.20382
Ruler: Spouse did not care for sex. HF.20383
Chancellor: Should remember that liege is still uncrowned. HF.20384
Ruler: Chancellor reminded you that you are still uncrowned. HF.20385
Court Chaplain: You resign out of protest because liege is uncrowned. HF.20386
Court Chaplain: You resign out of protest because liege is uncrowned. HF.20387
Emperor crowned in barn humbled. HF.20388
Peasants are still celebrating coronation. HF.20389
Word of the great coronation has spread across the realm, bringing even more prestige to the new ruler. HF.20390
Festivities for the coronation have brought in more trade. HF.20391
Former guest is envious of extravagant coronation. HF.20392
On_death event for vassal of crowned ruler. HF.20393
Heir is prompted to go to his liege. HF.20394
Liege notified new vassal won't pay him homage. HF.20395
Liege receives homage from vassal. HF.20396
Vassal notified liege did not accept homage. HF.20398
The nail in the Iron Cross. HF.20399
The HRE crown and the prince. HF.20400
Child picks the crown. HF.20401
Emperor notified. HF.20402
Child taught lesson. HF.20403
Child reprimanded. HF.20404
Thicking negative modifier for uncrowned rulers. Fired Five-Yearly. HF.20405
On_death. Artifact inheritance for special crowns. HF.20406
Ping to prevent crown duplication. HF.20407
On_conversion. Ruler converted when in the middle of a coronation, cancel everything. HF.20408
Guest: King to be crowned converted. Coronation has been cancelled. HF.20409
Liege receives homage from vassal - Expanded flavor. HF.20410
Vassal receives homage from vassal - Expanded flavor. HF.20411
King notified: New vassal was pleased with your greeting. HF.20412
King notified: New vassal was not pleased with your greeting. HF.20413
On_title_usurped: move special crowns to new holder. FROMFROM = old holder, FROM = title, ROOT = new holder. HF.20414
On_death: add special dead_crown trait to make the dead Emperors wear their special crowns even after they've given up the artifact itself. HF.20415
On_conversion: clean up uncrowned modifier. HF.20416
On_new_holder: clean up uncrowned modifier. FROMFROM = Title's old holder. HF.20417
Check edge cases of a ruler's heir inheriting a _for_coronation flag when the war itself is about to be invalidated for whatever reason. HF.20418
Check edge cases of a ruler's heir inheriting a _for_coronation flag when the war itself is about to be invalidated for whatever reason. HF.20419
Check edge cases of a ruler's heir inheriting a _for_coronation flag when the war itself is about to be invalidated for whatever reason. HF.20420
Clean up event if you don't wage a war in 2 years after starting preparations HF.49207
Clean up when an old ex-Reconquistador dies HF.49208
Sending letters to promised allies, that the wars starts HF.49213
Receive letter from Mercenary offering services against their own Religion HF.49230
Mercenary receives letter agreeing to the terms HF.49231
Mercenary receives letter rejecting the offer HF.49232
Receive letter from Lord/Lady about fighting their own religion HF.49233
Lord/Lady receives letter from Mercenary agreeing to the offer HF.49234
Lord/Lady receives letter from Mercenary rejecting the offer HF.49235
Ping the adventurer HF.49461
Letter event asking the ruler to back the adventurer's Reconquista campaign HF.49462
Ping province HF.49481
Cooldown finished HF.49482
Ritual Sacrifice Prisoner HF.23001
Ritual Sacrifice Prisoner (Jailer's perspective) HF.23002
Syncretic rulers can pick a random sympathy. HF.23003
Second sympathy list HF.23004
Hidden ping to select haruspex. HF.23005
Hidden ping on diviner. HF.23006
Hidden ping on diviner. HF.23007
Divination: Critical success HF.23008
Divination: Success HF.23009
Divination: Failure HF.23010
Divination: Critical Failure HF.23011
Divination: Cleanup event on war over. HF.23012
Divination: Cleanup event on war over. HF.23013
Pick a Pagan religious branch when having a headless reformed pagan religion. HF.23016
Switch pagan religious branch. HF.23017
Notification event HF.23018
On_birth event assigns traits on hellenic child. HF.23019
Child: hidden event for delay. HF.23020
Astrology: The child thinks about his sign. HF.23021
Guardian: is the child doing well? HF.23022
Astrology: The child has been persuaded to forsake the sign. HF.23023
Astrology: The child has been persuaded to embrace the sign. HF.23024
Astrology: Adult character without his sign gains it by decision. HFP.23925
###################################################################### HF.23026
Study ended in failure. HF.23027
Chance to secretly become hellenic. HF.23028
Studied military. HF.23029
Studied statecraft. HF.23030
Studied orations. HF.23031
Astrology: Notification event without tooltip. HF.23032
on_conversion: Converted to a Pagan Religion with branches from a religion without. HF.23033
On Conversion event to clear up gender laws when needed. HF.23034
On Random Start cleanup for Status of Women. HF.23035
Province ping. HF.23100
Does the Emperor wish to burn Rome? HF.23101
Rome's temples are burnt. - Emperor's perspective. HF.23102
Other players informed of what happened. HF.23103
Christian peasants rise up after the great fire settles. HF.23104
In case Rome is held by a vassal, inform liege. HF.23105
New Emperor of restored Rome thinks about restoring the old religion. HF.23106
How does the Emperor restore Hellenism? HF.23107
Vassals receive ultimatum. HF.23108
Vassal will not convert. HF.23109
Vassal will convert. HF.23110
Vassals of Vassals automatically convert alongside their immediate liege (unless player or theocracies). HF.23111
The Roman Empire turns hellenic. HF.23112
Random Abrahamic ruler starts a rebellion against the Hellenic Emperor. HF.23113
Other Vassals join the cause HF.23114
The True Believers have gathered, now time to actually start the war. HF.23115
Notify players of the revolt HF.23116
The Hellenic Emperor won, ensuring the rebirth of the faith. HF.23117
Vassals get a second chance to convert after the war. HF.23118
Roman Renaissance: Christian moralizers. HF.23119
Notification event HF.23120
Rome: Province event to spread the secret cult. (fired either after a victorious Hellenic Civil War or after delving in the classics). HF.23121
Players notified. HF.23122
Players notified. HF.23123
Notification for ruler who performs the power HF.23124
Notification event for county owner if different from user HF.23125
First determine which kind of god you are interested in. HF.23200
The Three Brothers HF.23201
The Gods of War HF.23202
The Goddesses of Prosperity HF.23203
The Heavenly Twins HF.23204
On_startup: Hidden event on AltStart applying the Cosmopolitan/Dogmatic effects on customized religions. HF.23205
On_looting_settlement: Gaining Thralls. HF.23207
Owner of province is notified of great sacrifice. HF.23208
On_looting_settlement: Rounded up cattle. HF.23209
On_looted_settlement: Destroying large city as a Ravager/Seaking. HF.23210
Owner of province is notified of destruction of settlement. HF.23211
On_looted_settlement: Bloodline gained at 200 viking_raids variable. HF.23212
Other players are notified. HF.23213
On_looted_settlement: Stumbling on small mercenary band. HF.23214
Pirate was able to seduce mercenary. HF.23215
Failed to Seduce. The captain offers band at increased cost. HF.23216
Mercenaries disband after a year. HF.23217
Pirate was able to kill mercenary leader in duel. HF.23218
on_looting_pulse: chance to sneak inside city. HF.23219
Success: Full assault. HF.23220
Failure: Full assault. HF.23221
Success: Infiltrated Temple. HF.23222
Failure: Infiltrated Temple. HF.23223
Success: Infiltrated Castle. HF.23224
Failure: Infiltrated Castle. HF.23225
Success: Spread through Countryside. HF.23226
Failure: Spread through Countryside. HF.23227
Main event for religious head (it is localized, because the religious head might be Temporal). HF.23400
Main event for the rulers. HF.23401
Tempted fate once too often. Religious head dies. HF.23402
Players of same religion are notified. HF.23403
Main event for Court Chaplain of Kings and above (Only if no religious head exists). HF.23404
Main event for the rulers. (from Chaplain) HF.23405
Tempted fate once too often. Ruler dies. HF.23406
On_death: Hidden ping from the prisoner. HF.23410
Executioner offered chance of reading his future. HF.23411
Cannibal reinvigored from enemy's flesh. HF.23412
Cannibal feels healthier. HF.23413
Cannibal's illness has been cured. HF.23414
Cannibal has gone insane. HF.23415
Martial bonus from bloodied haruspicy. HF.23416
Plot def bonus from bloodied haruspicy. HF.23417
Plot att bonus from bloodied haruspicy. HF.23418
Stewardship bonus from bloodied haruspicy. HF.23419
Inconclusive results from bloodied haruspicy. HF.23420
Negative results from bloodied haruspicy. HF.23421
Mystic managed to increase MA of his religion. HF.23422
Hidden on death event for the sacrifical victims. HF.23430
Gained the Haemophiliac trait. HF.23431
Gained the Haemophant trait. HF.23432
Gained the Haemoarch trait. HF.23433
Gained the Bloodthirsty Bloodline. HF.23434
Inform players. HF.23435
First event, send invitations to all vassals. HF.23440
Vassal receives invitation. HF.23441
Notify liege of positive response. HF.23442
Pick a champion. -Rulers cannot fight themselves. HF.23443
Imprisoned ruler notified that he has been picked. HF.23444
Pick equipment HF.23445
hidden ping from prisoner HF.23446
Ruler informed that he has no champion. HF.23447
hidden ping from dying man HF.23448
Ruler informed that he has no champion. HF.23449
Ruler informed that he has no champion. HF.23466
On_death: The Tournament's host dies before the tournament starts. HF.23450
Other guests are notified that the tournament has been canceled. HF.23451
The Tournament is about to start. (liege) HF.23452
Tournament is about to start. (guests) HF.23453
Tournament starts (liege) HF.23454
Winner of the tournament. HF.23455
Tournament loser is sacrified to the gods. HF.23456
Tournament is over, FROM is the winner. (liege) HF.23460
Tournament is over, FROMFROM is the winner. (guests) HF.23457
On_conversion cleanup. If the host converts to a religion without the bloodthirsty gods doctrine, the whole thing is off. HF.23458
Notify vassals. HF.23459
Pick equipment - Version for spare warrior, same events, but doesn't fire the tournament again. HF.23461
Decide how many people are you going to sacrifice. HF.23462
Bloodthirsty vassals notified. HF.23463
Non-bloodthirsty vassals notified. HF.23464
War enemy notified. HF.23465
Building an Irminsul HF.23470
Vassals notified HF.23471
On_startup event giving Irminsul to the Saxon Kingdom on Charlemagne start. HF.23472
on_siege_over_winner: Destroying a Great Pillar. (ROOT is besieger, FROM is besieged holding) HF.23473
Realm Pagans notified of Pillar's destruction. HF.23474
Clean post-destruction flag. HF.23475
Ruler has destroyed Great Pillar within his own realm. HF.23476
Pagan vassals of ruler react. HF.23477