Crusader Kings 2 Event IDs


Below is a searchable table of all 10559 events and event IDs from CK2.


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Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs.

Event Name Event ID
ROOT is the character, FROM is the title, FROMFROM is the old holder HF.23700
NOT = { ROOT = { is_merchant_republic = yes } } HF.23701
Check if ruler's son and new heir, send delayed event. HF.23750
Parent-liege receives event and decides what to do. HF.23751
Very Positive. HF.23752
Positive. HF.23753
Negative. HF.23754
Very Negative. HF.23755
First event, pick attribute. HF.23760
Thanks to synergy and good work, target has improved his education. HF.23761
Too much pressure resulted in burnout. HF.23762
Ruler: Target become as uncouth as you. HF.23763
Target: Random courtier approves of uncouthness. HF.23764
Ruler: Target become as fat as you. HF.23765
Target: Random courtier approves of weight. HF.23766
Ruler: Target become as thin as you. HF.23767
Target: Random courtier approves of weight. HF.23768
Ruler: Target experienced burnout. HF.23769
Family Bloodline gained from improving close relatives. HF.23770
Benevolent Bloodline gained. HF.23771
Safety flag cleanup event. HF.23772
First select investment for ceremony. HF.23773
Then select the kind of bonus. HF.23774
on_adulthood: actual event, firing delay to avoid clutter. HF.23775
On_startup event to assign african face paint. HF.23776
On-action event: Divine Marriage due to Doctrine. HF.23777
On-start: Dogmatic+Holy Family+Temporal Head = Ruling religious head is the high god. HF.23778
ROOT is the character, FROM is the title, FROMFROM is the old holder HF.23779
A character is eligible for Beatification HF.40000
Decision if to be Beatified HF.40001
Beatification is made official HF.40004
Setting up Saintly Burial Site in a province HF.40099
On_five_years pulse handling the AI picking a Antagonizing target. HF.21997
On_five_years pulse handling the AI picking a Swaying target. HF.21998
Opinion modifiers HF.21999
Giant yearly event firing all the events related to appeasement. HF.21000
on_death of sway/antagonize_target, clear persistent event target. HF.21001
Appeaser: you or your target has gone into Seclusion, Swaying is canceled HF.21002
Appeaser notified. HF.21003
Appeased: is imprisoned and can no longer be interacted with. HF.21004
Appeaser notified, offered chance to clear target. HF.21005
Appeased: the Appeaser set you free. HF.21006
Appeased: became incapable, hidden event to ping to appeaser and clear event target. HF.21007
Appeaser notified. HF.21008
Appeased: already likes you, maybe you should stop. HF.21009
Appeaser notified. Shouldn't you stop? HF.21010
Appeased: hidden ping. HF.21011
Appeaser: write a letter to increase opinion? HF.21012
Appeased: received a letter. Do you like it? HF.21013
Appeaser: the Appeased like the letter. HF.21014
Appeaser: the Appeased did not like the letter. HF.21015
Appeased: hidden ping. HF.21016
Appeaser: hidden ping. HF.21017
Appeased: inform of Appeaser's attempt to socialize. HF.21018
Appeaser: notified of roll's result. HF.21019
Appeased: hidden ping. HF.21020
Appeaser: send a gift to increase opinion? HF.21021
Appeased: Received a gift. HF.21022
Appeaser: notified that Appeased liked his gift. HF.21023
Appeaser: notified that Appeased did not like his gift. HF.21024
Appeased: hidden ping. HF.21025
Appeaser: send a tribal gift to increase opinion? HF.21026
Appeased: Received a gift. HF.21027
Appeaser: notified that Appeased liked his gift. HF.21028
Appeaser: notified that Appeased did not like his gift. HF.21029
Appeased: hidden ping. HF.21030
Appeaser: use your martial education to improve opinion? HF.21031
Appeased: Military talk. HF.21032
Appeaser: Character was impressed by your martial. HF.21033
Appeaser: Character was not impressed by your martial. HF.21034
Appeased: hidden ping. HF.21035
Appeaser: use your diplomatic education to improve opinion? HF.21036
Appeased: Diplomatic talk. HF.21037
Appeaser: Character was impressed by your diplomacy. HF.21038
Appeaser: Character was not impressed by your diplomacy. HF.21039
Appeased: hidden ping. HF.21040
Appeaser: use your stewardship education to improve opinion? HF.21041
Appeased: Stewardship talk. HF.21042
Appeaser: Character was impressed by your stewardship. HF.21043
Appeaser: Character was not impressed by your stewardship. HF.21044
Appeased: hidden ping. HF.21045
Appeaser: use your learning education to improve opinion? HF.21046
Appeased: Learning talk. HF.21047
Appeaser: Character was impressed by your learning. HF.21048
Appeaser: Character was not impressed by your learning. HF.21049
Appeased: hidden ping. HF.21050
Appeaser: lust-based options. HF.21051
Appeased: Lustful appeasement. HF.21052
Appeaser: Character was impressed by your present. HF.21053
Appeaser: Character was not impressed by your present. HF.21054
Appeased: hidden ping. HF.21055
Appeaser: gluttony-based options. HF.21056
Appeased: Gluttonous appeasement. HF.21057
Appeaser: Character was impressed by your present. HF.21058
Appeaser: Character was not impressed by your present. HF.21059
Appeased: hidden ping. HF.21060
Appeaser: sloth-based options. HF.21061
Appeased: slothful appeasement. HF.21062
Appeaser: Character was impressed by your present. HF.21063
Appeaser: Character was not impressed by your present. HF.21064
Appeased: hidden ping. HF.21065
Appeaser: wroth-based options. HF.21066
Appeased: wroth appeasement. HF.21067
Appeaser: Character was impressed by your present. HF.21068
Appeaser: Character was not impressed by your present. HF.21069
Appeased: hidden ping. HF.21070
Appeaser: proud-based options. HF.21071
Appeased: proud appeasement. HF.21072
Appeaser: Character was impressed by your present. HF.21073
Appeaser: Character was not impressed by your present. HF.21074
Appeased: hidden ping. HF.21075
Appeaser: kind-based options. HF.21076
Appeased: kind appeasement. HF.21077
Appeaser: Character was impressed by your present. HF.21078
Appeaser: Character was not impressed by your present. HF.21079
Physician: Hidden event to administer cure to Appeased. HF.21080
Appeased: Physician was extremely good. HF.21081
Appeased: Physician was just good. HF.21082
Appeased: Physician failed. HF.21083
Appeased: hidden ping. HF.21084
Appeaser: cruel-based options. HF.21085
Appeased: cruel appeasement. HF.21086
Appeaser: Character was impressed by your present. HF.21087
Appeaser: Character was not impressed by your present. HF.21088
Appeased: hidden ping. HF.21089
Appeaser: poet-based options. HF.21090
Appeased: poet appeasement. HF.21091
Appeaser: Character was impressed by your present. HF.21092
Appeaser: Character was not impressed by your present. HF.21093
Appeased: fighting a war against Appeaser as an unlanded commander, switch sides? HF.21094
Liege: Appeased refuses to fight! HF.21095
Appeaser: Appeased refuses to fight against you. HF.21096
Appeased: hidden ping. HF.21097
Appeaser: do you wish to invite Appeased to court? HF.21098
Appeased: request to join Appeaser for a few days. HF.21099
Appeaser: Appeased has arrived. HF.21100
Appeaser: Appeased did not come. HF.21101
Appeased: Notified of welcome. HF.21102
Appeaser: hidden event setting up flags for options and randomizing result. HF.21103
Hidden ping for safer localization. HF.21153
Appeaser: Visit event HF.21104
Appeased: Reaction to Appeaser's visit. HF.21105
Appeaser: Becoming friends with appeased. HF.21106
Appeased: Accept offer of friendship? HF.21107
Appeaser: Notified Appeased has refused friendship. HF.21108
Appeaser: Becoming in love with appeased. HF.21109
Appeased: Accept offer of romance? HF.21110
Appeaser: Notified Appeased has refused romance. HF.21111
Appeased: Hidden event to pick a potential lifestyle trait (in case character has more than one for whatever reason). HF.21112
Appeased: choose if you want to learn the Appeaser's lifestyle trait. HF.21113
Appeaser: Notified Appeased now shares your lifestyle after the visit. HF.21114
Appeased: Feeling indebted for the nice visit. HF.21115
Appeaser: Notified of Favor. HF.21116
Appeaser: Having strong disagreement. HF.21117
Appeased: Having strong disagreement, Appeaser used diplomacy to resolve it. HF.21118
Appeased: Having strong disagreement, Appeaser remained patient. HF.21119
Appeased: Having strong disagreement. HF.21120
Appeased: Having strong disagreement, and the Appeaser is wroth. HF.21121
Appeased: has become rivals with Appeaser, hidden event to ping to appeaser and clear event target. HF.21122
Appeaser notified. HF.21123
Appeased is convinced to switch personality trait after visit. HF.21124
Appeaser notified of switch. HF.21125
Appeaser ping: select grievance to try and remove, if more than one is available. HF.21126
Appeaser notified of hatred. HF.21127
Diplomacy option: Appeased forgives. HF.21128
Intrigue option: Appeased forgives. HF.21129
Kind option: Appeased forgives. HF.21130
Default option: Appeased decides what to do. HF.21131
Envious Appeased rejected apology. HF.21132
Notification: the Appeased forgave you. HF.21133
Paranoid Appeased rejected apology. HF.21134
Cruel Appeased rejected apology. HF.21135
Default Appeased rejected apology. HF.21136
Swayer notified of death of Appeased. HF.21137
Antagonizer notified of death of Antagonized. HF.21138
Appeased: hidden ping. HF.21139
Appeaser: what do you do? HF.21140
War: Appeased receives request. HF.21141
Swayer notified ambushes are now illegal vs Swayed and viceversa. HF.21142
Swayer notified of peace. HF.21143
Swayer: meeting happens. HF.21144
Swayer notified Swayed refused request. HF.21145
Swayer notified Swayed reciprocate honors. HF.21146
Swayer notified Swayed does not reciprocate honors. HF.21147
Swayed: Ambush was successful! HF.21148
Swayer is notified. HF.21149
Swayed: Ambush was unsuccessful! HF.21150
Swayer is notified. HF.21151
On_death: Clean up event for outliner characters. HF.21152
Main cleanup event clearing all flags, modifiers, etc. HF.23800
On death: if host dies, the event chain is interrupted immediately. HF.23801
All guests notified that the festival has been interrupted by the unexpected death of the host. HF.23802
On_war_started: The Great Tribal Festival is off. HF.23803
Host: A war has started, the feast is off. HF.23804
Guests informed that the feast is off because of a war. HF.23805
Liege sends invitations. HF.23806
Vassal/Courtier receives invitation to festival. HF.23807
Host: notification of a guest's positive response. HF.23808
Hidden ping for the Warrior Lodge Hero. HF.23809
Host informed of Warrior Lodge visitor. HF.23810
Host/Guest: Preparation event. Decide how to contribute to the festival. HF.23811
The Festival starts (host notification). HF.23812
Guests informed of the start of the festival. HF.23813
Fortuneteller offers to read future. HF.23814
Very Good result. HF.23815
Good result. HF.23816
Bad result. HF.23817
Alchemist selling perfumes. HF.23818
Alchemist selling strength charms. HF.23819
Merchant selling holy trinkets. HF.23820
tribal_festival_potential_friend_2 wants to befriend tribal_festival_potential_friend_1. HF.23821
tribal_festival_potential_friend_1 gets gregarious event. HF.23822
Paranoid courtier rejected offer. HF.23823
Guest became friend. HF.23824
Guest took opinion. HF.23825
tribal_festival_potential_friend_1 gets regular friendship event. HF.23826
Guest took opinion. HF.23827
tribal_festival_potential_friend_2 wants to (pretend to) befriend tribal_festival_potential_friend_1. HF.23828
tribal_festival_potential_friend_1 gets fake friendship event. HF.23829
Paranoid courtier rejected offer. HF.23830
Guest was fooled, time to decide his fate. HF.23831
Guest abandoned in the wilderness drunk. HF.23832
Drunk guest is mocked. HF.23833
Guest is insulted. HF.23834
The Warrior Lodge Hero is humiliating other guests. HF.23835
Dared to sneak into the main hall. HF.23836
Failed to sneak into the hall. HF.23837
Successfully snuck into the hall. HF.23838
Other guests notified of kid messing with the offerings. HF.23839
Other guests notified of kids eating the food. HF.23840
Dared to steal trinket from merchant. HF.23841
Failed to steal from merchant. HF.23842
Successfully steal from merchant. HF.23843
Other guests notified of kid stealing trinkets. HF.23844
Dared to launch mud on guests. HF.23845
Failed to throw mud. HF.23846
Successfully throw mud. HF.23847
Other guests notified of kids throwing mud at them. HF.23848
scoped_running_child_2 challenges scoped_running_child_1 to run. HF.23849
scoped_running_child_1 receives challenge. HF.23850
scoped_running_child_2 informed that other child is not interested. HF.23851
scoped_running_child_2 race winner decided, first child notified. HF.23852
scoped_running_child_1 second child notified. HF.23853
Climbing a tree. HF.23854
Succeeded in climbing the tree. HF.23855
Falling from tree. HF.23856
Host: Start of Brawling Tournament. HF.23860
Guest: Want to participate to the brawling competition? HF.23861
Host: Start of Drinking Tournament. HF.23862
Guest: Want to participate to the drinking competition? HF.23863
Host: Start of Eating Tournament. HF.23864
Guest: Want to participate to the eating competition? HF.23865
Host: Start of Horse-Taming Tournament. HF.23866
Guest: Want to participate to the horse taming competition? HF.23867
Host: Start of Beauty Competition. HF.23868
Guest: Want to participate to the beauty competition? HF.23869
Host: Start of Poetry Competition. HF.23870
Guest: Want to participate to the poetry competition? HF.23871
Host: Start of Singing Competition. HF.23872
Guest: Want to participate to the singing competition? HF.23873
Host: Start of Tapestry Competition. HF.23874
Guest: Want to participate to the tapestry competition? HF.23875
The Competition start. Host will handle the first row to decide the two final contenders and the winner. HF.23876
Winner of Brawling tournament. HF.23880
Second-place loser of Brawling tournament notified. HF.23881
Everyone else receives the event. HF.23882
Winner of Drinking tournament. HF.23883
Second-place loser of Drinking tournament notified. HF.23884
Everyone else receives the event. HF.23885
Winner of Eating tournament. HF.23886
Second-place loser of Eating tournament notified. HF.23887
Everyone else receives the event. HF.23888
Winner of Taming tournament. HF.23889
Second-place loser of Taming tournament notified. HF.23890
Everyone else receives the event. HF.23891
Winner of Beauty tournament. HF.23892
Second-place loser of Beauty tournament notified. HF.23893
Everyone else receives the event. HF.23894
Winner of Poetry tournament. HF.23895
Second-place loser of Poetry tournament notified. HF.23896
Everyone else receives the event. HF.23897
Winner of Singing tournament. HF.23898
Second-place loser of Singing tournament notified. HF.23899
Everyone else receives the event. HF.23900
Winner of Tapestry tournament. HF.23901
Second-place loser of Tapestry tournament notified. HF.23902
Everyone else receives the event. HF.23903
Winner given prize by Host. HF.23904
Host gets main event. HF.23910
Vassals notified. HF.23911
Warrior Lodge Hero decides whether to start. HF.25600
Before leaving: What do you sacrifice? HF.25601
The ritual hunt actually starts. HF.25602
The hunter is about to fall. HF.25603
The co-hunter has helped you. HF.25604
The co-hunter has NOT helped you. HF.25605
The co-hunter is about to fall/drown/random etc. HF.25606
The co-hunter was saved. HF.25607
The co-hunter was not saved. HF.25627
Looking for tracks (intrigue). HF.25608
Characters need to examine carcass killed by target. (martial) HF.25609
Characters reflect upon their target. (learning) - scholar HF.25610
Characters find hermit, ask info on target. (diplomacy) - charitable HF.25611
Characters need to interpret old map and pathways. (stewardship) - administrator HF.25612
Characters see a bad omen. (low piety triggers) - theologian HF.25613
Characters see a good omen. (high piety triggers) - theologian HF.25614
Lunatic Character goes on a Wild Hunt. HF.25615
Finding the prey: HF.25616
Too incompetent to even find the prey. HF.25617
Prey ambushes hunters. HF.25618
Hunters ambush prey. HF.25619
Prey has been killed. HF.25620
Prey has been killed, but it has wounded you and killed the other. HF.25621
Prey has fled, after wounding you and killing the other guy. HF.25622
Prey kills both hunters. HF.25623
Fed Co-hunter to flee beast. HF.25624
Fed Co-hunter to flee beast, but still wounded. HF.25625
Bear burning. HF.25626
Bringing spoils back to warrior lodge. HF.25628
Taking eagle pet. HF.25629
Eagle has grown. HF.25630
Eagle died of old age. HF.25631
Hidden random list of events for child. HF.25400
Child forsakes Learning studies for training. HF.25401
Child loses Learning for Martial. HF.25402
Conflincted orders stress out child. HF.25403
Child forsakes Stewardship studies for training. HF.25404
Child loses Stewardship for Martial. HF.25405
Conflincted orders stress out child. HF.25406
Child forsakes Diplomatic studies for training. HF.25407
Child loses Diplomacy for Martial. HF.25408
Conflincted orders stress out child. HF.25409
Child forsaking intellectual activities for physical training. HF.25410
Child learns lesson from smart fighter. HF.25411
Child is strong but dumb. HF.25412
Child forsaking grooming for physical training. HF.25413
Conflincted orders stress out child. HF.25414
Child is strong but uncouth. HF.25415
Hero tries to make child brave. HF.25416
Child is left in the wilderness, to build character, obviously. HF.25417
Hero tries to train sturdy/feeble child. HF.25418
Child scolded by hero to get in better shape. HF.25419
Parent notified that child is no longer Sturdy. HF.25420
Parent notified that child is no longer Feeble. HF.25421
Child is still Sturdy/Feeble. HF.25422
Hero tries to train child. HF.25423
Child is given tough training. HF.25424
The child was not interested in being a warrior. HF.25425
Parent receives complaint. HF.25426
Son receives denial of parent. HF.25427
Parent notified of depression. HF.25428
Parent notified of escape. HF.25429
Parent notified of suicide. HF.25430
Child's random future abroad. (courtier event) HF.25431
Parent notified of lazy son. HF.25432
Parent notified of bookworm son. HF.25433
Parent notified of vapid son. HF.25434
Parent notified of coward son. HF.25435
Warrior Lodge Member picks a challenger. HF.25200
Second warrior receives challenge. HF.25201
First character notified that the challenge is off. HF.25202
First character: challenge begins. HF.25203
Copy of above, opponent notified. HF.25204
Post-first round: Either character is losing. HF.25205
Opponent is cheating sneakily. HF.25206
Opponent tried to charm-trick. HF.25209
Opponent used cheap trick. HF.25212
Second round over: the winner is notified of victory. HF.25215
You lost. Mocked by winner. HF.25216
You lost, but the winner is polite. HF.25217
Random society member sees winner and falls in love. HF.25218
Winner is approached. Reciprocate? HF.25219
Reciprocated. HF.25220
Rejected. HF.25221
Random society member sees winner and declares friendship. HF.25222
Winner is approached. Reciprocate? HF.25223
Reciprocated. HF.25224
Rejected. HF.25225
Warrior Lodge Member is offered chance to start. HF.25226
Decide what side to bet on. (from highest to lowest stake). HF.25228
Almost time to throw. HF.25229
Discovered using fake die. HF.25230
Won using fake die. HF.25231
Discovered bumping the table. HF.25232
Failed to cheat. HF.25233
Won bumping the table. HF.25234
Die has been cast. HF.25235
Die has been cast. - Second row. HF.25236
Won with fake die again. - Second row. HF.25237
Won with bumping table again. - Second row. HF.25238
Random Warrior informed that he has earned money from loser. HF.25239
Random Warrior informed that loser called in favor to not pay debt. HF.25240
Random Warrior informed that loser gave favor to not pay debt. HF.25241
Warrior Lodge Member picks a challenger. HF.25250
Second character: hidden ping. HF.25253
First character: First round of Flything. HF.25254
Opponent: receive insults on prowess - Normal. HF.25255
Opponent: receive insults on character. HF.25257
Opponent: receive insults on accomplishments. HF.25259
Opponent: receive insults on family. HF.25261
Loser ping. HF.25262
Opponent: notified previous character lost his temper and has thus lost the game. HF.25263
You lost. Mocked by winner. HF.25268
You lost, but the winner is polite. HF.25269
Loser declared rivalry because you mocked him. HF.25270
Loser declared rivalry despite your kindness.. HF.25271
Warrior Lodge Hero decides whether to start. HF.25280
Other Warrior Lodge Members join in. HF.25281
Delayed cleanup for guests, just in case something happens. HF.25282
Host: The game begins. HF.25283
Contenders notified. HF.25284
hidden event for the host, picking two finalists and sending event to underdog. HF.25285
Host Fallback: There was no winner for some reason. HF.25286
Contenders informed no winner was found. HF.25287
A finalist is losing: chance to use special action. HF.25288
Host discovers cheater. HF.25289
Cheater was discovered. HF.25290
Other guy was cheating, you are the last one standing. HF.25291
Winner receives event. HF.25292
Host: From has won. HF.25293
All other contenders notified that they have lost. HF.25294
Second finalist notified of loss. HF.25295
Winner informed of non-aggression pact offer from Hero. HF.25296
Hero informed that the winner scorned your offer. HF.25297
Winner informed of friendship offer from Hero. HF.25298
Hero informed that the winner scorned your offer. HF.25299
Winner gets money. HF.25300
Safety flag clearance, just in case anybody dies in the middle of a chain. HF.25301
For Hard Duels HF.560
For Hard Duels HF.561
Removing vomiting (non-dlc locked version) HFP.14005
#WL Mission Tombola HF.25500
Ping event for the mission Raid a Barony HF.25501
Assign event HF.25502
on_loot_settlement: Raid the province and end the quest. HF.25503
Ping event for the mission Lose Weak Focus HF.25504
Assign event HF.25505
on_focus_selected: Changing to War focus. HF.25506
on_focus_selected: Changing to Hunting focus. HF.25507
on_focus_selected: Changing to Rulership focus. HF.25508
on_focus_selected: Changing to Carousing focus. HF.25509
Ping event for the mission Duel HF.10500
Hero character wants you to duel someone! HF.10501
Hidden Cleanup event for (prematurely) dead quest targets... HF.10502
Ping event for the mission Duel & Slay HF.10510
Hero character wants you to duel and slay someone! HF.10511
Ping event for the mission Wage War HF.10512
Hero character wants you to wage war against someone! HF.10513
Mission to Wage War complete: Warrior lodge hero says good job on the war! HF.10514
From = Attacker, Root = Defender HF.10515
From = Attacker, Root = Defender HF.10516
From = Attacker, Root = Defender HF.10517
From = Attacker, Root = Defender HF.10518
ROOT is the character, FROM is the title, FROMFROM is the old holder HF.25510
ROOT is the character, FROM is the title, FROMFROM is the old holder HF.25511
Ping event for the mission Recruit Your Child HF.10520
Hero character wants you to Recruit Your Child HF.10521
Which kind? HF.25001
Only when war ends, remove the modifier that prevents you from taking the decision again. HF.25002
Only when war ends, remove the modifier that prevents you from taking the decision again. HF.25003
Call of the Steppe - Nomad version. HF.25004
Call of the Steppe - Non-nomad version. HF.25005
Zun Battle trance. HF.25006
Hidden character ping. HF.25007
Slavic Stand Together. Spawn troops and move character. HF.25008
Falling in love with new commander. HF.25009
Commander reacts. HF.25010
Commander reacts. HF.25011
Commander reacts. HF.25012
Becoming friends with new commander. HF.25013
On_start: setup event for scarred traits visuals and variable. HF.25020
War Sacrifice power. HF.25021
Sacrificed relative to the gods. HF.25022
Sacrificed courtier to the gods. HF.25023
Sacrificed cattle to the gods. HF.25024
Players notified. HF.25026
Call to Glory Power - First notification. HF.25030
Main list HF.25031
Main reinforcement event. HF.25032
Troop limit reached. What to do? HF.25033
Rowdy Troops demand a greater share of the loot or they will leave. HF.25034
Surplus manpower. How to use? Chance for either levy reinforcement bonus in capital, prestige, cheap troops, or raider ships. HF.25037
On war over/leave_society, remove call_to_glory modifier. HF.25035
On war over/leave_society, remove call_to_glory modifier. HF.25036
Decide whether you want a mask or an idol. HF.25040
Mask: Pick quality. HF.25041
Idol: Pick type. HF.25042
Top Tier Mask: Pick spirit to inhabit it with. HF.25043
Mid Tier Mask: Pick spirit to inhabit it with. HF.25044
Low Tier Mask: Pick spirit to inhabit it with. HF.25045
Receive Carved Totem Artifact. HF.25046
Receive Ivory Idol Artifact. HF.25047
Receive Rainstick Artifact. HF.25048
Receive Top Tier Inspiring Mask HF.25049
Receive Top Tier Terrifying Mask HF.25050
Receive Mid Tier Unyielding Mask HF.25051
Receive Mid Tier Ruthless Mask HF.25052
Receive Mid Tier Trickster Mask HF.25053
Receive Low Tier Angry Mask HF.25054
Receive Low Tier Staunch Mask HF.25055
Receive Low Tier Fleeting Mask HF.25056
on_startup event giving masks to Grand Masters of the Warrior Lodge. HF.25057
tb_defensive_fortifications_1 HF.25060
tb_defensive_fortifications_2 HF.25061
tb_defensive_fortifications_3 HF.25062
tb_defensive_fortifications_4 HF.25063
tb_hillfort_1 HF.25064
tb_hillfort_2 HF.25065
tb_hillfort_3 HF.25066
tb_hillfort_4 HF.25067
castle_walls HF.25068
castle_fortifications HF.25069
on_startup event giving tattoos to Grand Masters/Veterans of the Warrior Lodges who have them. HF.25070
Safety removal on_death and leave_society for Warriors of Ukko event troops. HF.25071
Approached Sabotage LoR.400
Sabotage LoR.401
Sabotage Win LoR.402
Sabotage Lose LoR.403
Sabotage Riots LoR.404
Approached Poison LoR.405
Poison LoR.406
Poison Win LoR.407
Poison Lose LoR.408
Poison Riots LoR.409
Approached Weapon LoR.410
Weapon LoR.411
Weapon Race LoR.412
Stay LoR.413
The Chase LoR.414
Killed LoR.415
Spared LoR.416
Riots LoR.417
Hippodrome Race LoR.500
Blue Victorious (With Your Support) LoR.501
Blue Loses (With Your Support) LoR.502
Green Victorious (With Your Support) LoR.503
Green Loses (With Your Support) LoR.504
Sky Burial trigger event HLF.8001
Clear event HLF.8002
Decide on Burial HLF.8005
Sky Burial - Bad weather HLF.8006
Sky Burial - Hermit encountered HLF.8008
Perform Sky Burial HLF.8010
Followed by a Vulture HLF.8011
Begin construction on Golden Tomb HLF.8020
Golden Tomb Completed HLF.8022
On the way to olgoi-khorkhoi (Mongolian death worm) HLF.8030
Sacrifice to olgoi-khorkhoi (Mongolian death worm) HLF.8032
You return home from the desert HLF.8035
########################################## HLF.9000
########################################## HLF.9001
########################################## HLF.9002
########################################## HLF.9003
########################################## HLF.9004
Select and name horse HL.6000
Your ward is four years old and still can�t ride a horse. Shocking. HL.6010
Dangerous river crossing - save spouse or horse? HL.6020
River crossing - saved spouse and spouse is grateful HL.6021
River crossing - saved spouse but spouse is angry - why didn't you save the horse? HL.6022
A loyal retinue warrior's family have lost their horses to sickness, will you help them? HL.6030
Horse dies HL.6500
Other horse bit my horse HL.6510
Other horse bit my horse HL.6511
Other horse bit my horse HL.6512
Commission an expensive prestigious portrait HL.6520
Sad my horse died HL.6990
Flag and modifier clean-up HL.6999
## Improve on military education HL.10100
## Notify band creator of education change HL.10101
## Mercenary captain stop being a silly coward HL.10200
## Notify band creator of craven removal HL.10201
## Mercenary captain becomes brave HL.10210
## Notify band creator of brave added HL.10211
## Mercenary captain becomes diligent HL.10220
## Notify band creator of brave added HL.10221
## Mercenary captain stopped being kind HL.10230
## Notify band creator of kind removed HL.10231
## Mercenary captain stops being humble HL.10240
## Notify band creator of humble removed HL.10241
## Mercenary captain becomes lustful HL.10250
## Notify band creator of lustful added HL.10251
## Mercenary captain becomes very angry HL.10260
## Notify band creator of wroth added HL.10261
## Mercenary captain becomes cruel HL.10270
## Notify band creator of cruel added HL.10271
## Fighting a great commander HL.10300
## Notify band creator of awesome fight with prestigious commander HL.10301
## Mercenary captain starts to gain sympathy for local religion HL.10400
## Mercenary captain starts to gain sympathy for local religion HL.10401
## Mercenary captain converts to local religion HL.10410
## Mercenary captain converts to local religion HL.10411
## Seduction event between captain and child of employer HL.10500
Notify daddy about eloping HL.10501
Notify host about eloping HL.10502
## Duel between son of employer and mercenary captain HL.10510
Nothing happens result HL.10511
Wound result HL.10512
Maimed result HL.10513
Death result HL.10514
Notify daddy about nothing happening duel HL.10515
Notify band creator about nothing happening duel HL.10516
Notify daddy about wound duel HL.10517
Notify band creator about wound duel HL.10518
Notify daddy about maimed duel HL.10519
Notify band creator about maimed duel HL.10520
Notify daddy about death duel HL.10521
Notify band creator about death duel HL.10522
## Possibility to invite mercenary captain to a feast HL.10530
## Mercenary captain responds HL.10531
## Response to feast from mercenary captain is positive HL.10532
## Response to feast from mercenary captain is negative HL.10533
## The captain gain mercenary traditions from being on the field HL.10600
## Notifying Daddy about becomming skilled with handling mercenaries HL.10601
## Curious about tales from dads past for ward HL.10610
## Non-father guardian event HL.10611
## Father guardian event HL.10612
## Ward is told tales of his fathers deeds HL.10613
## Ward is refused the tales of his father HL.10614
## Notification event for increase in mercenary size 10700
## Notification event for wasting money on debauchery 10701
Informed about nomad settling as feudal HL.1
Informed about nomad settling as tribal HL.2
Informed about nomad settling as tribal 44482
Informed about nomad settling as tribal HL.4
Notify about feud started between clans HL.6
Feud started between two clans because of raid and pillaging HL.8
Notify about clan adopting another faith HL.9
Death of blood brother HL.10
Notify about clan adopting another faith HL.11
End blood oath on death HL.12
######################### HL.4800
######################### HL.4810
######################### HL.4811
######################### HL.4812
######################### HL.4813
######################### HL.4814
##################################### HL.4994
##################################### HL.4995
##################################### HL.4996
##################################### HL.4997
##################################### HL.4998
any_province_holding = { holding_type = temple } HL.4999
An ambitious character with no inheritance begins to plan an adventure for a foreign title HL.100
Create a fleet, just to be sure HL.101
Create a fleet, just to be sure HL.102
Create a fleet, just to be sure HL.103
disband_on_peace = yes HL.104
disband_on_peace = yes HL.105
disband_on_peace = yes HL.106
disband_on_peace = yes HL.107
disband_on_peace = yes HL.110
Else continue raiding. HL.111
If neither break succeeded, kill it with fire HL.112
If neither break succeeded, kill it with fire HL.113
If neither break succeeded, kill it with fire HL.120
If neither break succeeded, kill it with fire HL.121
If neither break succeeded, kill it with fire HL.130
NOT = { has_character_flag = raiding_adventurer_nomad } HL.132
On-action landless nomad gains title HL.140
On-action battle lost Check raiding adventurer defeat HL.180
On-action imprisoned pre-war HL.190
On-action ai end raid HL.191
Last try war declaration HL.198
Clean-up HL.199
Should adventurer continue to raid? HL.200
Envoy demands tribute HL.5000
Envoy offers his services HL.5001
Determine random events HL.5002
increase in trade HL.5005
gemstones HL.5006
stolen goods HL.5007
stolen goods HL.5008
stolen goods HL.5009
stolen goods HL.5010
stolen goods HL.5011
Requesting partner HL.5012
Requesting partner HL.5013
Requesting partner HL.5014
Games of chance HL.5015
Games of chance HL.5016
Games of chance HL.5017
Games of chance HL.5018
Games of chance HL.5043
resignation HL.5044
resignation HL.5045
Something happened to the chinese envoy HL.5047
Emperor upset HL.5048
Flag-clearing HL.5049
Ping Emperor HL.5062
Raiders on the trade route HL.5050
trade_route_active = silk_road HL.5051
trade_route_active = silk_road HL.5052
trade_route_active = silk_road HL.5053
trade_route_active = silk_road HL.5054
trade_route_active = silk_road HL.5055
trade_route_active = silk_road HL.5056
trade_route_active = silk_road HL.5057
trade_route_active = silk_road HL.5058
trade_route_active = silk_road HL.5059
trade_route_active = silk_road HL.5060
trade_route_active = silk_road HL.5061
Invite warriors HL.7000
Warrior receives invitation HL.7001
If warrior refuses to come HL.7002
Tournament begins - host HL.7020
Wargames begin - guest HL.7025
Wargames, decide winner HL.7050
Wargames winner HL.7055
Notify host and other participants about winner HL.7060
Clear all character flags and modifiers - safety catch HL.7099
Child is born with Wolf's blood HL.1000
Baby shows wolf-like behavior HL.1001
Childless ruler finds child nursed by wolves, may adopt... HL.1010
Child (ruler or child to ruler) gets lost in woods. Is taken in and rescued by wolves.. HL.1020
Child tells parent of experience with wolves... HL.1021
Child getting older, court rumors of real mother being a wolf HL.1030
Parents hear wolf rumors HL.1031
Reaches maturity - change Wolf-Child modifier to Wolf's Blood HL.1040
Reach maturity - notify parents HL.1041
# Great Hunt random event - wolves appear and run beside you HL.1100
Wolves howl outside several nights in a row HL.1200
Wolves keep howling, night after night HL.1201
Wolves howl - go out with guards, wolves retreat HL.1202
Didn't follow wolves, they disappear, you become unhappy as you miss their nightly howls... HL.1203
Follow wolves alone, they run deep into the wild HL.1210
Run and hunt with wolves, kill prey, eat raw meat HL.1230
Had a good time with wolves HL.1240
Return home, wife/lover/everyone is worried. Say something about it� HL.1250
First occurrence... HL.1400
It's full moon! HL.1401
Howling for hours on mountaintop HL.1410
Swims river, sleeps outside, becomes ill or catches pneumonia HL.1420
Kills cow HL.1430
Kills pig HL.1440
Kills dog HL.1450
Kills peasant HL.1460
Kills courtier HL.1470
Kills courtier in neighboring province HL.1480
Returns after full moon rage, strange memories of wolves, probably just a dream... HL.1490
If Impaler/lunatic: cannibalism... HL.1500
Howling at the moon (not if possessed or lunatic) HL.1510
Hunter instinct strikes unexpectedly (and awkwardly) at court HL.1520 HL.1520
Hunter instincts in martial training (upgrade martial education) HL.1530
Become strong HL.1540
Cunning as a wolf (quick) HL.1550
Animal instincts take over... (lustful) HL.1560
Pack instinct (gregarious) HL.1570
Wolf is brave (brave) HL.1580
Animal cruelty (cruel) HL.1590
Rabid wolf (wroth) HL.1610
Wolf-face (ugly) HL.1620
Animal mind (lower learning trait level) HL.1630
Really howl at the moon! (lunatic) HL.1640
########################################## HL.1700
Check for Wolf's Blood inheritance HL.1701
Notify of inheritance HL.1702
A Majestic Stag 36000
Paranoia in the hunt 36001
Paranoia in the hunt 36002
Paranoia in the hunt 36003
Paranoia in the hunt 36004
Paranoia in the hunt 36005
Deer Hunter, The White Hart 36010
Boars 36015
Bear 36020
Hound 36025
Hound 36026
Horse 36030
Hare 36035
Low martial guy, inability to kill something. 36040
High Martial, Overconfidence 36045
courtier/vassal with hunter trait kills something, 36050
courtier/vassal with hunter trait kills something, 36051
courtier/vassal with hunter trait kills something, 36052
courtier/vassal with hunter trait kills something, 36080
end if we go to war. 36089
Normal end. 36090
Deer Park 4075
Safety catch - clears character flags and modifiers 36999
Request better accomodations 50005
Host responds to the prisoner's request 50006
House Arrest 50007
The Oubliette 50008
Released for favor 50009
Torture a prisoner! 50010
Tortured 50011
Wounded 50012
Maimed 50013
Killed 50014
Host notified of death 50015
Ruler is notified of the capture of an enemy commander 50020
Prisoner receives event informing that enemy_liege has decided to sacrifice you to the gods instead of simply taking you prisoner. Shiiiit. 50021
Petition liege to release prisoner 50025
Liege responds 50026
Creation event if India is invaded by another religion group HO.100
Notification event HO.110
Notification event HO.120
Notification event HO.130
Confirm decision and check religion MNM.8000
Choose destination as Buddhist MNM.8001
Choose destination as Jain MNM.8002
Choose destination as Hindu MNM.8003
Setting out for Sarnath MNM.8004
Setting out for Bodh Gaya MNM.8005
Setting out for Sanchi MNM.8006
Setting out for Shravanabelagola MNM.8007
Setting out for Girnar MNM.8008
Setting out for Shikarji MNM.8009
Setting out for Mathura MNM.8010
Setting out for Varanasi MNM.8011
Troublesome Monsoon MNM.8020
Dry Season Troubles MNM.8021
Getting Lost in the Jungle MNM.8022
Robber Barons of India MNM.8023
Dandakaranya MNM.8024
What's happening at home? MNM.8037
The poor villagers MNM.8025
Philosophical ponderings (very similar to Christian Pilgrimage) MNM.8026
Fellow Travellers MNM.8027
You get Sick MNM.8028
Water Tanks MNM.8029
Village Pipal Tree MNM.8030
Splendid City MNM.8031
Splendid City - A new Friend MNM.8034
Splendid City - A new Enemy MNM.8035
Splendid City - A day wasted MNM.8036
Arrival in Sarnath MNM.8050
Arrival in Bodh Gaya MNM.8051
Arrival in Sanchi MNM.8052
Arrival in Shravanabeagola MNM.8053
Arrival in Girnar MNM.8054
Arrival at Shikarji MNM.8055
Arrival in Mathura MNM.8056
Arrival in Varanasi MNM.8057
Very close to Christian Pilgrimage MNM.8060
Stimulated to theological learning MNM.8061
Strong religious experience MNM.8062
Disappointed in the place MNM.8063
Mastermind theologian impresses everyone MNM.8064
Learns things of the big world - cosmopolitan experience MNM.8065
Generally impressed MNM.8066
Lustful character enjoys freedom far from home MNM.8067
Curing pilgrim of disease - pilgrim attributes it to divine influence MNM.8068
Blessing of health cures disease after having visited the monks MNM.8069
Lunatic/possessed pilgrim decides (s)he is God MNM.8070
Drunkard/hedonist at holy site MNM.8071
Speaking to the masses MNM.8072
Homecoming MNM.8090
Good pilgrimage MNM.8091
Disappointing pilgrimage MNM.8092
Abominable pilgrimage - very unusual outcome MNM.8093
## Al-Ghazali ### 106000
Liege get new character: Al-Ghazali 106001
## Muhammad al-Idrisi ### 106005
Liege get new character: Muhammad al-Idrisi 106006
## Ibn Khaldun ### 106010
Liege get new character: Ibn Khaldun 106011
## Zakariya al-Qazwini ### 106015
Liege get new character: Zakariya al-Qazwini 106016
## Al-Juwayni ### 106020
Liege get new character: Al-Juwayni 106021
## Kamal al-Din al-Farisi ### 106025
Liege get new character: Kamal al-Din al-Farisi 106026
## Rashid al-Din Tabib ### 106030
Liege get new character: Rashid al-Din Hamadani 106031
## Ibn al-Nafis ### 106035
Liege get new character: Ibn al-Nafis 106036
## Abu'l-Barakat al-Baghdadi ### 106040
Liege get new character: Abu'l-Barakat al-Baghdadi 106041
## Avempace ### 106045
Liege get new character: Avempace 106046
## Nizami Ganjavi ### 106050
Liege get new character: Nizami Ganjavi 106051
## Muhammad ibn Mahmud Amuli ### 106055
Liege get new character: Muhammad ibn Mahmud Amuli 106056
## Jalal ad-Din Muhammad Balkhi ### 106060
Liege get new character: Jalal ad-Din Muhammad Balkhi 106061
## Baha-ud-Din Naqshband Bukhari ### 106065
Liege get new character: Baha-ud-Din Naqshband Bukhari 106066
## Shahab al-Din Suhrawardi ### 106070
Liege get new character: Shahab al-Din Suhrawardi 106071
## Athir al-Din al-Abhari ### 106075
Liege get new character: Athir al-Din al-Abhari 106076
## Nasir al-Din al-Tusi ### 106080
Liege get new character: Nasir al-Din al-Tusi 106081
## Ibn Zuhr ### 106085
Liege get new character: Ibn Zuhr 106086
## Mir Sayyid Ali Hamadani ### 106090
Liege get new character: Mir Sayyid Ali Hamadani 106091
## Qutb al-Din al-Shirazi ### 106095
Liege get new character: Qutb al-Din al-Shirazi 106096
## Al-Dakhwar ### 106100
Liege get new character: Al-Dakhwar 106101
## Zayn al-Din Gorgani ### 106105
Liege get new character: Zayn al-Din Gorgani 106106
## Rashidun al-Suri ### 106110
Liege get new character: Rashidun al-Suri 106111
## Ibn al-Baitar ### 106115
Liege get new character: Ibn al-Baitar 106116
## Hamdallah Mustawfi ### 106120
Liege get new character: Hamdallah Mustawfi 106121
## Khwaja Abdullah Ansari ### 106125
Liege get new character: Khwaja Abdullah Ansari 106126
## Jamshid al-Kashi ### 106130
Liege get new character: Jamshid al-Kashi 106131
## Najmuddin Kubra ### 106135
Liege get new character: Najmuddin Kubra 106136
## Omar Khayy�m ### 106140
Liege get new character: Omar Khayy�m 106141
## Ibn Battuta ### 106145
Liege get new character: Ibn Battuta 106146
## Fakhr al-Din al-Razi ### 106150
Liege get new character: Fakhr al-Din al-Razi 106151
## Ibn al-Khatib ### 106155
Liege get new character: Ibn al-Khatib 106156
## Ibn Rushd ### 106160
Liege get new character: Ibn Rushd 106161
## Ibn Sina ### 106165
Liege get new character: Ibn Sina 106166
## Al-Jaldaki ### 106170
Liege get new character: Al-Jaldaki 106171
An envoy from China appears, hidden event generates the envoy then pings JD.60000
Ping for picture JD.60001
An envoy from China has arrived at your court offering to trade JD.60002
Get an random artifact in exchange for your trade JD.60003
Visiting councillor leaves you a gift, from JD.20000 JD.60004
On startup convert modifiers into artifacts JD.60005
Destroy prosthetics on death JD.60006
## Protect your Horse ### JD.60007
## Protect your Horse ### JD.60008
#################### JD.2000
#################### JD.2001
#################### JD.2002
#################### JD.2003
#################### JD.2004
#################### JD.2005
############################################ JD.2100
########################## JD.2200
################################ JD.2500
The target of your tributary war surrenders JD.2501
Your surrender was accepted JD.2502
Your surrender was declined JD.2503
on_startup event for dealing with old saves not having a proper name or government for the Chinese Empire... JD.31000
## JD.30001
A letter arrives from the governor stating that the Emperor is upset about dishonest traders JD.30002
Your liege has limited your merchants privileges JD.30003
Your vassals are upset about legislating rules on their subjects JD.30004
## JD.30010
## JD.30011
## JD.30012
## Chinese Noble escapes to your court ### JD.70000
## Chinese Noble escapes to your court ### JD.70001
## Chinese Noble escapes to your court ### JD.70002
} JD.70007
} JD.70003
} JD.70004
} JD.70005
} JD.70008
} JD.70009
##### JD.7000
##### JD.7001
##### JD.7010
######################################################################################################## JD.10110
Characters to command the new troops... JD.10111
Else continue raiding (send this event again)... JD.10112
If neither break succeeded, kill it with fire JD.10114
Clean-up JD.10115
Should adventurer continue to raid? JD.10120
Increase counter for number of nomad provinces JD.60100
Calculate amount of gold sent from china to deal with nomad provinces JD.60101
A rebel general appears, triggered from Civil War ending in China JD.60200
Setup the general's titles and warn target JD.60201
Informed a Rebel Chinese General has picked you as a target JD.60202
Spawn the troops and start the war JD.60203
Fired from various on_new_holder on actions JD.60204
EU4 conversion, prepare on map China for conversion JD.60205
EU4 conversion, restore on map China after conversion JD.60206
Inform Rebel General died so no invasion JD.60207
News Event: China invading pretender China JD.60208
News Event: Title invaded by China destroyed JD.60209
On death remove chinese imperial government if heir not correct culture JD.60210
News Event: Inform General won and founded Empire JD.60211
You inherit a Chinese Empire, change culture to keep government? JD.60212
News Event: Character declares invasion of China JD.60400
News Event: Character wins invasion of China JD.60401
News Event: Character loses invasion of China JD.60402
News Event: Claimant on China dies, invasion over JD.60403
Hidden. Fired from on_offmap_ruler_changed. JD.50000
News from China: New Policy Picked JD.50021
From = Offmap JD.50030
News from China: New Status JD.50031
From = Offmap JD.50100
From = Offmap JD.50120
From = Offmap JD.50140
News from China: Mongol Invasion JD.50141
From = Offmap JD.50160
News from China: Mongol Invasion Fails JD.50161
News from China: Mongol Invasion Succeeds JD.50162
From = Offmap JD.50180
News from China: Jurchen Invasion JD.50181