Below is a searchable table of all 10559 events and event IDs from CK2.
Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs.
Event Name | Event ID |
---|---|
ROOT is the character, FROM is the title, FROMFROM is the old holder | HF.23700 |
NOT = { ROOT = { is_merchant_republic = yes } } | HF.23701 |
Check if ruler's son and new heir, send delayed event. | HF.23750 |
Parent-liege receives event and decides what to do. | HF.23751 |
Very Positive. | HF.23752 |
Positive. | HF.23753 |
Negative. | HF.23754 |
Very Negative. | HF.23755 |
First event, pick attribute. | HF.23760 |
Thanks to synergy and good work, target has improved his education. | HF.23761 |
Too much pressure resulted in burnout. | HF.23762 |
Ruler: Target become as uncouth as you. | HF.23763 |
Target: Random courtier approves of uncouthness. | HF.23764 |
Ruler: Target become as fat as you. | HF.23765 |
Target: Random courtier approves of weight. | HF.23766 |
Ruler: Target become as thin as you. | HF.23767 |
Target: Random courtier approves of weight. | HF.23768 |
Ruler: Target experienced burnout. | HF.23769 |
Family Bloodline gained from improving close relatives. | HF.23770 |
Benevolent Bloodline gained. | HF.23771 |
Safety flag cleanup event. | HF.23772 |
First select investment for ceremony. | HF.23773 |
Then select the kind of bonus. | HF.23774 |
on_adulthood: actual event, firing delay to avoid clutter. | HF.23775 |
On_startup event to assign african face paint. | HF.23776 |
On-action event: Divine Marriage due to Doctrine. | HF.23777 |
On-start: Dogmatic+Holy Family+Temporal Head = Ruling religious head is the high god. | HF.23778 |
ROOT is the character, FROM is the title, FROMFROM is the old holder | HF.23779 |
A character is eligible for Beatification | HF.40000 |
Decision if to be Beatified | HF.40001 |
Beatification is made official | HF.40004 |
Setting up Saintly Burial Site in a province | HF.40099 |
On_five_years pulse handling the AI picking a Antagonizing target. | HF.21997 |
On_five_years pulse handling the AI picking a Swaying target. | HF.21998 |
Opinion modifiers | HF.21999 |
Giant yearly event firing all the events related to appeasement. | HF.21000 |
on_death of sway/antagonize_target, clear persistent event target. | HF.21001 |
Appeaser: you or your target has gone into Seclusion, Swaying is canceled | HF.21002 |
Appeaser notified. | HF.21003 |
Appeased: is imprisoned and can no longer be interacted with. | HF.21004 |
Appeaser notified, offered chance to clear target. | HF.21005 |
Appeased: the Appeaser set you free. | HF.21006 |
Appeased: became incapable, hidden event to ping to appeaser and clear event target. | HF.21007 |
Appeaser notified. | HF.21008 |
Appeased: already likes you, maybe you should stop. | HF.21009 |
Appeaser notified. Shouldn't you stop? | HF.21010 |
Appeased: hidden ping. | HF.21011 |
Appeaser: write a letter to increase opinion? | HF.21012 |
Appeased: received a letter. Do you like it? | HF.21013 |
Appeaser: the Appeased like the letter. | HF.21014 |
Appeaser: the Appeased did not like the letter. | HF.21015 |
Appeased: hidden ping. | HF.21016 |
Appeaser: hidden ping. | HF.21017 |
Appeased: inform of Appeaser's attempt to socialize. | HF.21018 |
Appeaser: notified of roll's result. | HF.21019 |
Appeased: hidden ping. | HF.21020 |
Appeaser: send a gift to increase opinion? | HF.21021 |
Appeased: Received a gift. | HF.21022 |
Appeaser: notified that Appeased liked his gift. | HF.21023 |
Appeaser: notified that Appeased did not like his gift. | HF.21024 |
Appeased: hidden ping. | HF.21025 |
Appeaser: send a tribal gift to increase opinion? | HF.21026 |
Appeased: Received a gift. | HF.21027 |
Appeaser: notified that Appeased liked his gift. | HF.21028 |
Appeaser: notified that Appeased did not like his gift. | HF.21029 |
Appeased: hidden ping. | HF.21030 |
Appeaser: use your martial education to improve opinion? | HF.21031 |
Appeased: Military talk. | HF.21032 |
Appeaser: Character was impressed by your martial. | HF.21033 |
Appeaser: Character was not impressed by your martial. | HF.21034 |
Appeased: hidden ping. | HF.21035 |
Appeaser: use your diplomatic education to improve opinion? | HF.21036 |
Appeased: Diplomatic talk. | HF.21037 |
Appeaser: Character was impressed by your diplomacy. | HF.21038 |
Appeaser: Character was not impressed by your diplomacy. | HF.21039 |
Appeased: hidden ping. | HF.21040 |
Appeaser: use your stewardship education to improve opinion? | HF.21041 |
Appeased: Stewardship talk. | HF.21042 |
Appeaser: Character was impressed by your stewardship. | HF.21043 |
Appeaser: Character was not impressed by your stewardship. | HF.21044 |
Appeased: hidden ping. | HF.21045 |
Appeaser: use your learning education to improve opinion? | HF.21046 |
Appeased: Learning talk. | HF.21047 |
Appeaser: Character was impressed by your learning. | HF.21048 |
Appeaser: Character was not impressed by your learning. | HF.21049 |
Appeased: hidden ping. | HF.21050 |
Appeaser: lust-based options. | HF.21051 |
Appeased: Lustful appeasement. | HF.21052 |
Appeaser: Character was impressed by your present. | HF.21053 |
Appeaser: Character was not impressed by your present. | HF.21054 |
Appeased: hidden ping. | HF.21055 |
Appeaser: gluttony-based options. | HF.21056 |
Appeased: Gluttonous appeasement. | HF.21057 |
Appeaser: Character was impressed by your present. | HF.21058 |
Appeaser: Character was not impressed by your present. | HF.21059 |
Appeased: hidden ping. | HF.21060 |
Appeaser: sloth-based options. | HF.21061 |
Appeased: slothful appeasement. | HF.21062 |
Appeaser: Character was impressed by your present. | HF.21063 |
Appeaser: Character was not impressed by your present. | HF.21064 |
Appeased: hidden ping. | HF.21065 |
Appeaser: wroth-based options. | HF.21066 |
Appeased: wroth appeasement. | HF.21067 |
Appeaser: Character was impressed by your present. | HF.21068 |
Appeaser: Character was not impressed by your present. | HF.21069 |
Appeased: hidden ping. | HF.21070 |
Appeaser: proud-based options. | HF.21071 |
Appeased: proud appeasement. | HF.21072 |
Appeaser: Character was impressed by your present. | HF.21073 |
Appeaser: Character was not impressed by your present. | HF.21074 |
Appeased: hidden ping. | HF.21075 |
Appeaser: kind-based options. | HF.21076 |
Appeased: kind appeasement. | HF.21077 |
Appeaser: Character was impressed by your present. | HF.21078 |
Appeaser: Character was not impressed by your present. | HF.21079 |
Physician: Hidden event to administer cure to Appeased. | HF.21080 |
Appeased: Physician was extremely good. | HF.21081 |
Appeased: Physician was just good. | HF.21082 |
Appeased: Physician failed. | HF.21083 |
Appeased: hidden ping. | HF.21084 |
Appeaser: cruel-based options. | HF.21085 |
Appeased: cruel appeasement. | HF.21086 |
Appeaser: Character was impressed by your present. | HF.21087 |
Appeaser: Character was not impressed by your present. | HF.21088 |
Appeased: hidden ping. | HF.21089 |
Appeaser: poet-based options. | HF.21090 |
Appeased: poet appeasement. | HF.21091 |
Appeaser: Character was impressed by your present. | HF.21092 |
Appeaser: Character was not impressed by your present. | HF.21093 |
Appeased: fighting a war against Appeaser as an unlanded commander, switch sides? | HF.21094 |
Liege: Appeased refuses to fight! | HF.21095 |
Appeaser: Appeased refuses to fight against you. | HF.21096 |
Appeased: hidden ping. | HF.21097 |
Appeaser: do you wish to invite Appeased to court? | HF.21098 |
Appeased: request to join Appeaser for a few days. | HF.21099 |
Appeaser: Appeased has arrived. | HF.21100 |
Appeaser: Appeased did not come. | HF.21101 |
Appeased: Notified of welcome. | HF.21102 |
Appeaser: hidden event setting up flags for options and randomizing result. | HF.21103 |
Hidden ping for safer localization. | HF.21153 |
Appeaser: Visit event | HF.21104 |
Appeased: Reaction to Appeaser's visit. | HF.21105 |
Appeaser: Becoming friends with appeased. | HF.21106 |
Appeased: Accept offer of friendship? | HF.21107 |
Appeaser: Notified Appeased has refused friendship. | HF.21108 |
Appeaser: Becoming in love with appeased. | HF.21109 |
Appeased: Accept offer of romance? | HF.21110 |
Appeaser: Notified Appeased has refused romance. | HF.21111 |
Appeased: Hidden event to pick a potential lifestyle trait (in case character has more than one for whatever reason). | HF.21112 |
Appeased: choose if you want to learn the Appeaser's lifestyle trait. | HF.21113 |
Appeaser: Notified Appeased now shares your lifestyle after the visit. | HF.21114 |
Appeased: Feeling indebted for the nice visit. | HF.21115 |
Appeaser: Notified of Favor. | HF.21116 |
Appeaser: Having strong disagreement. | HF.21117 |
Appeased: Having strong disagreement, Appeaser used diplomacy to resolve it. | HF.21118 |
Appeased: Having strong disagreement, Appeaser remained patient. | HF.21119 |
Appeased: Having strong disagreement. | HF.21120 |
Appeased: Having strong disagreement, and the Appeaser is wroth. | HF.21121 |
Appeased: has become rivals with Appeaser, hidden event to ping to appeaser and clear event target. | HF.21122 |
Appeaser notified. | HF.21123 |
Appeased is convinced to switch personality trait after visit. | HF.21124 |
Appeaser notified of switch. | HF.21125 |
Appeaser ping: select grievance to try and remove, if more than one is available. | HF.21126 |
Appeaser notified of hatred. | HF.21127 |
Diplomacy option: Appeased forgives. | HF.21128 |
Intrigue option: Appeased forgives. | HF.21129 |
Kind option: Appeased forgives. | HF.21130 |
Default option: Appeased decides what to do. | HF.21131 |
Envious Appeased rejected apology. | HF.21132 |
Notification: the Appeased forgave you. | HF.21133 |
Paranoid Appeased rejected apology. | HF.21134 |
Cruel Appeased rejected apology. | HF.21135 |
Default Appeased rejected apology. | HF.21136 |
Swayer notified of death of Appeased. | HF.21137 |
Antagonizer notified of death of Antagonized. | HF.21138 |
Appeased: hidden ping. | HF.21139 |
Appeaser: what do you do? | HF.21140 |
War: Appeased receives request. | HF.21141 |
Swayer notified ambushes are now illegal vs Swayed and viceversa. | HF.21142 |
Swayer notified of peace. | HF.21143 |
Swayer: meeting happens. | HF.21144 |
Swayer notified Swayed refused request. | HF.21145 |
Swayer notified Swayed reciprocate honors. | HF.21146 |
Swayer notified Swayed does not reciprocate honors. | HF.21147 |
Swayed: Ambush was successful! | HF.21148 |
Swayer is notified. | HF.21149 |
Swayed: Ambush was unsuccessful! | HF.21150 |
Swayer is notified. | HF.21151 |
On_death: Clean up event for outliner characters. | HF.21152 |
Main cleanup event clearing all flags, modifiers, etc. | HF.23800 |
On death: if host dies, the event chain is interrupted immediately. | HF.23801 |
All guests notified that the festival has been interrupted by the unexpected death of the host. | HF.23802 |
On_war_started: The Great Tribal Festival is off. | HF.23803 |
Host: A war has started, the feast is off. | HF.23804 |
Guests informed that the feast is off because of a war. | HF.23805 |
Liege sends invitations. | HF.23806 |
Vassal/Courtier receives invitation to festival. | HF.23807 |
Host: notification of a guest's positive response. | HF.23808 |
Hidden ping for the Warrior Lodge Hero. | HF.23809 |
Host informed of Warrior Lodge visitor. | HF.23810 |
Host/Guest: Preparation event. Decide how to contribute to the festival. | HF.23811 |
The Festival starts (host notification). | HF.23812 |
Guests informed of the start of the festival. | HF.23813 |
Fortuneteller offers to read future. | HF.23814 |
Very Good result. | HF.23815 |
Good result. | HF.23816 |
Bad result. | HF.23817 |
Alchemist selling perfumes. | HF.23818 |
Alchemist selling strength charms. | HF.23819 |
Merchant selling holy trinkets. | HF.23820 |
tribal_festival_potential_friend_2 wants to befriend tribal_festival_potential_friend_1. | HF.23821 |
tribal_festival_potential_friend_1 gets gregarious event. | HF.23822 |
Paranoid courtier rejected offer. | HF.23823 |
Guest became friend. | HF.23824 |
Guest took opinion. | HF.23825 |
tribal_festival_potential_friend_1 gets regular friendship event. | HF.23826 |
Guest took opinion. | HF.23827 |
tribal_festival_potential_friend_2 wants to (pretend to) befriend tribal_festival_potential_friend_1. | HF.23828 |
tribal_festival_potential_friend_1 gets fake friendship event. | HF.23829 |
Paranoid courtier rejected offer. | HF.23830 |
Guest was fooled, time to decide his fate. | HF.23831 |
Guest abandoned in the wilderness drunk. | HF.23832 |
Drunk guest is mocked. | HF.23833 |
Guest is insulted. | HF.23834 |
The Warrior Lodge Hero is humiliating other guests. | HF.23835 |
Dared to sneak into the main hall. | HF.23836 |
Failed to sneak into the hall. | HF.23837 |
Successfully snuck into the hall. | HF.23838 |
Other guests notified of kid messing with the offerings. | HF.23839 |
Other guests notified of kids eating the food. | HF.23840 |
Dared to steal trinket from merchant. | HF.23841 |
Failed to steal from merchant. | HF.23842 |
Successfully steal from merchant. | HF.23843 |
Other guests notified of kid stealing trinkets. | HF.23844 |
Dared to launch mud on guests. | HF.23845 |
Failed to throw mud. | HF.23846 |
Successfully throw mud. | HF.23847 |
Other guests notified of kids throwing mud at them. | HF.23848 |
scoped_running_child_2 challenges scoped_running_child_1 to run. | HF.23849 |
scoped_running_child_1 receives challenge. | HF.23850 |
scoped_running_child_2 informed that other child is not interested. | HF.23851 |
scoped_running_child_2 race winner decided, first child notified. | HF.23852 |
scoped_running_child_1 second child notified. | HF.23853 |
Climbing a tree. | HF.23854 |
Succeeded in climbing the tree. | HF.23855 |
Falling from tree. | HF.23856 |
Host: Start of Brawling Tournament. | HF.23860 |
Guest: Want to participate to the brawling competition? | HF.23861 |
Host: Start of Drinking Tournament. | HF.23862 |
Guest: Want to participate to the drinking competition? | HF.23863 |
Host: Start of Eating Tournament. | HF.23864 |
Guest: Want to participate to the eating competition? | HF.23865 |
Host: Start of Horse-Taming Tournament. | HF.23866 |
Guest: Want to participate to the horse taming competition? | HF.23867 |
Host: Start of Beauty Competition. | HF.23868 |
Guest: Want to participate to the beauty competition? | HF.23869 |
Host: Start of Poetry Competition. | HF.23870 |
Guest: Want to participate to the poetry competition? | HF.23871 |
Host: Start of Singing Competition. | HF.23872 |
Guest: Want to participate to the singing competition? | HF.23873 |
Host: Start of Tapestry Competition. | HF.23874 |
Guest: Want to participate to the tapestry competition? | HF.23875 |
The Competition start. Host will handle the first row to decide the two final contenders and the winner. | HF.23876 |
Winner of Brawling tournament. | HF.23880 |
Second-place loser of Brawling tournament notified. | HF.23881 |
Everyone else receives the event. | HF.23882 |
Winner of Drinking tournament. | HF.23883 |
Second-place loser of Drinking tournament notified. | HF.23884 |
Everyone else receives the event. | HF.23885 |
Winner of Eating tournament. | HF.23886 |
Second-place loser of Eating tournament notified. | HF.23887 |
Everyone else receives the event. | HF.23888 |
Winner of Taming tournament. | HF.23889 |
Second-place loser of Taming tournament notified. | HF.23890 |
Everyone else receives the event. | HF.23891 |
Winner of Beauty tournament. | HF.23892 |
Second-place loser of Beauty tournament notified. | HF.23893 |
Everyone else receives the event. | HF.23894 |
Winner of Poetry tournament. | HF.23895 |
Second-place loser of Poetry tournament notified. | HF.23896 |
Everyone else receives the event. | HF.23897 |
Winner of Singing tournament. | HF.23898 |
Second-place loser of Singing tournament notified. | HF.23899 |
Everyone else receives the event. | HF.23900 |
Winner of Tapestry tournament. | HF.23901 |
Second-place loser of Tapestry tournament notified. | HF.23902 |
Everyone else receives the event. | HF.23903 |
Winner given prize by Host. | HF.23904 |
Host gets main event. | HF.23910 |
Vassals notified. | HF.23911 |
Warrior Lodge Hero decides whether to start. | HF.25600 |
Before leaving: What do you sacrifice? | HF.25601 |
The ritual hunt actually starts. | HF.25602 |
The hunter is about to fall. | HF.25603 |
The co-hunter has helped you. | HF.25604 |
The co-hunter has NOT helped you. | HF.25605 |
The co-hunter is about to fall/drown/random etc. | HF.25606 |
The co-hunter was saved. | HF.25607 |
The co-hunter was not saved. | HF.25627 |
Looking for tracks (intrigue). | HF.25608 |
Characters need to examine carcass killed by target. (martial) | HF.25609 |
Characters reflect upon their target. (learning) - scholar | HF.25610 |
Characters find hermit, ask info on target. (diplomacy) - charitable | HF.25611 |
Characters need to interpret old map and pathways. (stewardship) - administrator | HF.25612 |
Characters see a bad omen. (low piety triggers) - theologian | HF.25613 |
Characters see a good omen. (high piety triggers) - theologian | HF.25614 |
Lunatic Character goes on a Wild Hunt. | HF.25615 |
Finding the prey: | HF.25616 |
Too incompetent to even find the prey. | HF.25617 |
Prey ambushes hunters. | HF.25618 |
Hunters ambush prey. | HF.25619 |
Prey has been killed. | HF.25620 |
Prey has been killed, but it has wounded you and killed the other. | HF.25621 |
Prey has fled, after wounding you and killing the other guy. | HF.25622 |
Prey kills both hunters. | HF.25623 |
Fed Co-hunter to flee beast. | HF.25624 |
Fed Co-hunter to flee beast, but still wounded. | HF.25625 |
Bear burning. | HF.25626 |
Bringing spoils back to warrior lodge. | HF.25628 |
Taking eagle pet. | HF.25629 |
Eagle has grown. | HF.25630 |
Eagle died of old age. | HF.25631 |
Hidden random list of events for child. | HF.25400 |
Child forsakes Learning studies for training. | HF.25401 |
Child loses Learning for Martial. | HF.25402 |
Conflincted orders stress out child. | HF.25403 |
Child forsakes Stewardship studies for training. | HF.25404 |
Child loses Stewardship for Martial. | HF.25405 |
Conflincted orders stress out child. | HF.25406 |
Child forsakes Diplomatic studies for training. | HF.25407 |
Child loses Diplomacy for Martial. | HF.25408 |
Conflincted orders stress out child. | HF.25409 |
Child forsaking intellectual activities for physical training. | HF.25410 |
Child learns lesson from smart fighter. | HF.25411 |
Child is strong but dumb. | HF.25412 |
Child forsaking grooming for physical training. | HF.25413 |
Conflincted orders stress out child. | HF.25414 |
Child is strong but uncouth. | HF.25415 |
Hero tries to make child brave. | HF.25416 |
Child is left in the wilderness, to build character, obviously. | HF.25417 |
Hero tries to train sturdy/feeble child. | HF.25418 |
Child scolded by hero to get in better shape. | HF.25419 |
Parent notified that child is no longer Sturdy. | HF.25420 |
Parent notified that child is no longer Feeble. | HF.25421 |
Child is still Sturdy/Feeble. | HF.25422 |
Hero tries to train child. | HF.25423 |
Child is given tough training. | HF.25424 |
The child was not interested in being a warrior. | HF.25425 |
Parent receives complaint. | HF.25426 |
Son receives denial of parent. | HF.25427 |
Parent notified of depression. | HF.25428 |
Parent notified of escape. | HF.25429 |
Parent notified of suicide. | HF.25430 |
Child's random future abroad. (courtier event) | HF.25431 |
Parent notified of lazy son. | HF.25432 |
Parent notified of bookworm son. | HF.25433 |
Parent notified of vapid son. | HF.25434 |
Parent notified of coward son. | HF.25435 |
Warrior Lodge Member picks a challenger. | HF.25200 |
Second warrior receives challenge. | HF.25201 |
First character notified that the challenge is off. | HF.25202 |
First character: challenge begins. | HF.25203 |
Copy of above, opponent notified. | HF.25204 |
Post-first round: Either character is losing. | HF.25205 |
Opponent is cheating sneakily. | HF.25206 |
Opponent tried to charm-trick. | HF.25209 |
Opponent used cheap trick. | HF.25212 |
Second round over: the winner is notified of victory. | HF.25215 |
You lost. Mocked by winner. | HF.25216 |
You lost, but the winner is polite. | HF.25217 |
Random society member sees winner and falls in love. | HF.25218 |
Winner is approached. Reciprocate? | HF.25219 |
Reciprocated. | HF.25220 |
Rejected. | HF.25221 |
Random society member sees winner and declares friendship. | HF.25222 |
Winner is approached. Reciprocate? | HF.25223 |
Reciprocated. | HF.25224 |
Rejected. | HF.25225 |
Warrior Lodge Member is offered chance to start. | HF.25226 |
Decide what side to bet on. (from highest to lowest stake). | HF.25228 |
Almost time to throw. | HF.25229 |
Discovered using fake die. | HF.25230 |
Won using fake die. | HF.25231 |
Discovered bumping the table. | HF.25232 |
Failed to cheat. | HF.25233 |
Won bumping the table. | HF.25234 |
Die has been cast. | HF.25235 |
Die has been cast. - Second row. | HF.25236 |
Won with fake die again. - Second row. | HF.25237 |
Won with bumping table again. - Second row. | HF.25238 |
Random Warrior informed that he has earned money from loser. | HF.25239 |
Random Warrior informed that loser called in favor to not pay debt. | HF.25240 |
Random Warrior informed that loser gave favor to not pay debt. | HF.25241 |
Warrior Lodge Member picks a challenger. | HF.25250 |
Second character: hidden ping. | HF.25253 |
First character: First round of Flything. | HF.25254 |
Opponent: receive insults on prowess - Normal. | HF.25255 |
Opponent: receive insults on character. | HF.25257 |
Opponent: receive insults on accomplishments. | HF.25259 |
Opponent: receive insults on family. | HF.25261 |
Loser ping. | HF.25262 |
Opponent: notified previous character lost his temper and has thus lost the game. | HF.25263 |
You lost. Mocked by winner. | HF.25268 |
You lost, but the winner is polite. | HF.25269 |
Loser declared rivalry because you mocked him. | HF.25270 |
Loser declared rivalry despite your kindness.. | HF.25271 |
Warrior Lodge Hero decides whether to start. | HF.25280 |
Other Warrior Lodge Members join in. | HF.25281 |
Delayed cleanup for guests, just in case something happens. | HF.25282 |
Host: The game begins. | HF.25283 |
Contenders notified. | HF.25284 |
hidden event for the host, picking two finalists and sending event to underdog. | HF.25285 |
Host Fallback: There was no winner for some reason. | HF.25286 |
Contenders informed no winner was found. | HF.25287 |
A finalist is losing: chance to use special action. | HF.25288 |
Host discovers cheater. | HF.25289 |
Cheater was discovered. | HF.25290 |
Other guy was cheating, you are the last one standing. | HF.25291 |
Winner receives event. | HF.25292 |
Host: From has won. | HF.25293 |
All other contenders notified that they have lost. | HF.25294 |
Second finalist notified of loss. | HF.25295 |
Winner informed of non-aggression pact offer from Hero. | HF.25296 |
Hero informed that the winner scorned your offer. | HF.25297 |
Winner informed of friendship offer from Hero. | HF.25298 |
Hero informed that the winner scorned your offer. | HF.25299 |
Winner gets money. | HF.25300 |
Safety flag clearance, just in case anybody dies in the middle of a chain. | HF.25301 |
For Hard Duels | HF.560 |
For Hard Duels | HF.561 |
Removing vomiting (non-dlc locked version) | HFP.14005 |
#WL Mission Tombola | HF.25500 |
Ping event for the mission Raid a Barony | HF.25501 |
Assign event | HF.25502 |
on_loot_settlement: Raid the province and end the quest. | HF.25503 |
Ping event for the mission Lose Weak Focus | HF.25504 |
Assign event | HF.25505 |
on_focus_selected: Changing to War focus. | HF.25506 |
on_focus_selected: Changing to Hunting focus. | HF.25507 |
on_focus_selected: Changing to Rulership focus. | HF.25508 |
on_focus_selected: Changing to Carousing focus. | HF.25509 |
Ping event for the mission Duel | HF.10500 |
Hero character wants you to duel someone! | HF.10501 |
Hidden Cleanup event for (prematurely) dead quest targets... | HF.10502 |
Ping event for the mission Duel & Slay | HF.10510 |
Hero character wants you to duel and slay someone! | HF.10511 |
Ping event for the mission Wage War | HF.10512 |
Hero character wants you to wage war against someone! | HF.10513 |
Mission to Wage War complete: Warrior lodge hero says good job on the war! | HF.10514 |
From = Attacker, Root = Defender | HF.10515 |
From = Attacker, Root = Defender | HF.10516 |
From = Attacker, Root = Defender | HF.10517 |
From = Attacker, Root = Defender | HF.10518 |
ROOT is the character, FROM is the title, FROMFROM is the old holder | HF.25510 |
ROOT is the character, FROM is the title, FROMFROM is the old holder | HF.25511 |
Ping event for the mission Recruit Your Child | HF.10520 |
Hero character wants you to Recruit Your Child | HF.10521 |
Which kind? | HF.25001 |
Only when war ends, remove the modifier that prevents you from taking the decision again. | HF.25002 |
Only when war ends, remove the modifier that prevents you from taking the decision again. | HF.25003 |
Call of the Steppe - Nomad version. | HF.25004 |
Call of the Steppe - Non-nomad version. | HF.25005 |
Zun Battle trance. | HF.25006 |
Hidden character ping. | HF.25007 |
Slavic Stand Together. Spawn troops and move character. | HF.25008 |
Falling in love with new commander. | HF.25009 |
Commander reacts. | HF.25010 |
Commander reacts. | HF.25011 |
Commander reacts. | HF.25012 |
Becoming friends with new commander. | HF.25013 |
On_start: setup event for scarred traits visuals and variable. | HF.25020 |
War Sacrifice power. | HF.25021 |
Sacrificed relative to the gods. | HF.25022 |
Sacrificed courtier to the gods. | HF.25023 |
Sacrificed cattle to the gods. | HF.25024 |
Players notified. | HF.25026 |
Call to Glory Power - First notification. | HF.25030 |
Main list | HF.25031 |
Main reinforcement event. | HF.25032 |
Troop limit reached. What to do? | HF.25033 |
Rowdy Troops demand a greater share of the loot or they will leave. | HF.25034 |
Surplus manpower. How to use? Chance for either levy reinforcement bonus in capital, prestige, cheap troops, or raider ships. | HF.25037 |
On war over/leave_society, remove call_to_glory modifier. | HF.25035 |
On war over/leave_society, remove call_to_glory modifier. | HF.25036 |
Decide whether you want a mask or an idol. | HF.25040 |
Mask: Pick quality. | HF.25041 |
Idol: Pick type. | HF.25042 |
Top Tier Mask: Pick spirit to inhabit it with. | HF.25043 |
Mid Tier Mask: Pick spirit to inhabit it with. | HF.25044 |
Low Tier Mask: Pick spirit to inhabit it with. | HF.25045 |
Receive Carved Totem Artifact. | HF.25046 |
Receive Ivory Idol Artifact. | HF.25047 |
Receive Rainstick Artifact. | HF.25048 |
Receive Top Tier Inspiring Mask | HF.25049 |
Receive Top Tier Terrifying Mask | HF.25050 |
Receive Mid Tier Unyielding Mask | HF.25051 |
Receive Mid Tier Ruthless Mask | HF.25052 |
Receive Mid Tier Trickster Mask | HF.25053 |
Receive Low Tier Angry Mask | HF.25054 |
Receive Low Tier Staunch Mask | HF.25055 |
Receive Low Tier Fleeting Mask | HF.25056 |
on_startup event giving masks to Grand Masters of the Warrior Lodge. | HF.25057 |
tb_defensive_fortifications_1 | HF.25060 |
tb_defensive_fortifications_2 | HF.25061 |
tb_defensive_fortifications_3 | HF.25062 |
tb_defensive_fortifications_4 | HF.25063 |
tb_hillfort_1 | HF.25064 |
tb_hillfort_2 | HF.25065 |
tb_hillfort_3 | HF.25066 |
tb_hillfort_4 | HF.25067 |
castle_walls | HF.25068 |
castle_fortifications | HF.25069 |
on_startup event giving tattoos to Grand Masters/Veterans of the Warrior Lodges who have them. | HF.25070 |
Safety removal on_death and leave_society for Warriors of Ukko event troops. | HF.25071 |
Approached Sabotage | LoR.400 |
Sabotage | LoR.401 |
Sabotage Win | LoR.402 |
Sabotage Lose | LoR.403 |
Sabotage Riots | LoR.404 |
Approached Poison | LoR.405 |
Poison | LoR.406 |
Poison Win | LoR.407 |
Poison Lose | LoR.408 |
Poison Riots | LoR.409 |
Approached Weapon | LoR.410 |
Weapon | LoR.411 |
Weapon Race | LoR.412 |
Stay | LoR.413 |
The Chase | LoR.414 |
Killed | LoR.415 |
Spared | LoR.416 |
Riots | LoR.417 |
Hippodrome Race | LoR.500 |
Blue Victorious (With Your Support) | LoR.501 |
Blue Loses (With Your Support) | LoR.502 |
Green Victorious (With Your Support) | LoR.503 |
Green Loses (With Your Support) | LoR.504 |
Sky Burial trigger event | HLF.8001 |
Clear event | HLF.8002 |
Decide on Burial | HLF.8005 |
Sky Burial - Bad weather | HLF.8006 |
Sky Burial - Hermit encountered | HLF.8008 |
Perform Sky Burial | HLF.8010 |
Followed by a Vulture | HLF.8011 |
Begin construction on Golden Tomb | HLF.8020 |
Golden Tomb Completed | HLF.8022 |
On the way to olgoi-khorkhoi (Mongolian death worm) | HLF.8030 |
Sacrifice to olgoi-khorkhoi (Mongolian death worm) | HLF.8032 |
You return home from the desert | HLF.8035 |
########################################## | HLF.9000 |
########################################## | HLF.9001 |
########################################## | HLF.9002 |
########################################## | HLF.9003 |
########################################## | HLF.9004 |
Select and name horse | HL.6000 |
Your ward is four years old and still can�t ride a horse. Shocking. | HL.6010 |
Dangerous river crossing - save spouse or horse? | HL.6020 |
River crossing - saved spouse and spouse is grateful | HL.6021 |
River crossing - saved spouse but spouse is angry - why didn't you save the horse? | HL.6022 |
A loyal retinue warrior's family have lost their horses to sickness, will you help them? | HL.6030 |
Horse dies | HL.6500 |
Other horse bit my horse | HL.6510 |
Other horse bit my horse | HL.6511 |
Other horse bit my horse | HL.6512 |
Commission an expensive prestigious portrait | HL.6520 |
Sad my horse died | HL.6990 |
Flag and modifier clean-up | HL.6999 |
## Improve on military education | HL.10100 |
## Notify band creator of education change | HL.10101 |
## Mercenary captain stop being a silly coward | HL.10200 |
## Notify band creator of craven removal | HL.10201 |
## Mercenary captain becomes brave | HL.10210 |
## Notify band creator of brave added | HL.10211 |
## Mercenary captain becomes diligent | HL.10220 |
## Notify band creator of brave added | HL.10221 |
## Mercenary captain stopped being kind | HL.10230 |
## Notify band creator of kind removed | HL.10231 |
## Mercenary captain stops being humble | HL.10240 |
## Notify band creator of humble removed | HL.10241 |
## Mercenary captain becomes lustful | HL.10250 |
## Notify band creator of lustful added | HL.10251 |
## Mercenary captain becomes very angry | HL.10260 |
## Notify band creator of wroth added | HL.10261 |
## Mercenary captain becomes cruel | HL.10270 |
## Notify band creator of cruel added | HL.10271 |
## Fighting a great commander | HL.10300 |
## Notify band creator of awesome fight with prestigious commander | HL.10301 |
## Mercenary captain starts to gain sympathy for local religion | HL.10400 |
## Mercenary captain starts to gain sympathy for local religion | HL.10401 |
## Mercenary captain converts to local religion | HL.10410 |
## Mercenary captain converts to local religion | HL.10411 |
## Seduction event between captain and child of employer | HL.10500 |
Notify daddy about eloping | HL.10501 |
Notify host about eloping | HL.10502 |
## Duel between son of employer and mercenary captain | HL.10510 |
Nothing happens result | HL.10511 |
Wound result | HL.10512 |
Maimed result | HL.10513 |
Death result | HL.10514 |
Notify daddy about nothing happening duel | HL.10515 |
Notify band creator about nothing happening duel | HL.10516 |
Notify daddy about wound duel | HL.10517 |
Notify band creator about wound duel | HL.10518 |
Notify daddy about maimed duel | HL.10519 |
Notify band creator about maimed duel | HL.10520 |
Notify daddy about death duel | HL.10521 |
Notify band creator about death duel | HL.10522 |
## Possibility to invite mercenary captain to a feast | HL.10530 |
## Mercenary captain responds | HL.10531 |
## Response to feast from mercenary captain is positive | HL.10532 |
## Response to feast from mercenary captain is negative | HL.10533 |
## The captain gain mercenary traditions from being on the field | HL.10600 |
## Notifying Daddy about becomming skilled with handling mercenaries | HL.10601 |
## Curious about tales from dads past for ward | HL.10610 |
## Non-father guardian event | HL.10611 |
## Father guardian event | HL.10612 |
## Ward is told tales of his fathers deeds | HL.10613 |
## Ward is refused the tales of his father | HL.10614 |
## Notification event for increase in mercenary size | 10700 |
## Notification event for wasting money on debauchery | 10701 |
Informed about nomad settling as feudal | HL.1 |
Informed about nomad settling as tribal | HL.2 |
Informed about nomad settling as tribal | 44482 |
Informed about nomad settling as tribal | HL.4 |
Notify about feud started between clans | HL.6 |
Feud started between two clans because of raid and pillaging | HL.8 |
Notify about clan adopting another faith | HL.9 |
Death of blood brother | HL.10 |
Notify about clan adopting another faith | HL.11 |
End blood oath on death | HL.12 |
######################### | HL.4800 |
######################### | HL.4810 |
######################### | HL.4811 |
######################### | HL.4812 |
######################### | HL.4813 |
######################### | HL.4814 |
##################################### | HL.4994 |
##################################### | HL.4995 |
##################################### | HL.4996 |
##################################### | HL.4997 |
##################################### | HL.4998 |
any_province_holding = { holding_type = temple } | HL.4999 |
An ambitious character with no inheritance begins to plan an adventure for a foreign title | HL.100 |
Create a fleet, just to be sure | HL.101 |
Create a fleet, just to be sure | HL.102 |
Create a fleet, just to be sure | HL.103 |
disband_on_peace = yes | HL.104 |
disband_on_peace = yes | HL.105 |
disband_on_peace = yes | HL.106 |
disband_on_peace = yes | HL.107 |
disband_on_peace = yes | HL.110 |
Else continue raiding. | HL.111 |
If neither break succeeded, kill it with fire | HL.112 |
If neither break succeeded, kill it with fire | HL.113 |
If neither break succeeded, kill it with fire | HL.120 |
If neither break succeeded, kill it with fire | HL.121 |
If neither break succeeded, kill it with fire | HL.130 |
NOT = { has_character_flag = raiding_adventurer_nomad } | HL.132 |
On-action landless nomad gains title | HL.140 |
On-action battle lost Check raiding adventurer defeat | HL.180 |
On-action imprisoned pre-war | HL.190 |
On-action ai end raid | HL.191 |
Last try war declaration | HL.198 |
Clean-up | HL.199 |
Should adventurer continue to raid? | HL.200 |
Envoy demands tribute | HL.5000 |
Envoy offers his services | HL.5001 |
Determine random events | HL.5002 |
increase in trade | HL.5005 |
gemstones | HL.5006 |
stolen goods | HL.5007 |
stolen goods | HL.5008 |
stolen goods | HL.5009 |
stolen goods | HL.5010 |
stolen goods | HL.5011 |
Requesting partner | HL.5012 |
Requesting partner | HL.5013 |
Requesting partner | HL.5014 |
Games of chance | HL.5015 |
Games of chance | HL.5016 |
Games of chance | HL.5017 |
Games of chance | HL.5018 |
Games of chance | HL.5043 |
resignation | HL.5044 |
resignation | HL.5045 |
Something happened to the chinese envoy | HL.5047 |
Emperor upset | HL.5048 |
Flag-clearing | HL.5049 |
Ping Emperor | HL.5062 |
Raiders on the trade route | HL.5050 |
trade_route_active = silk_road | HL.5051 |
trade_route_active = silk_road | HL.5052 |
trade_route_active = silk_road | HL.5053 |
trade_route_active = silk_road | HL.5054 |
trade_route_active = silk_road | HL.5055 |
trade_route_active = silk_road | HL.5056 |
trade_route_active = silk_road | HL.5057 |
trade_route_active = silk_road | HL.5058 |
trade_route_active = silk_road | HL.5059 |
trade_route_active = silk_road | HL.5060 |
trade_route_active = silk_road | HL.5061 |
Invite warriors | HL.7000 |
Warrior receives invitation | HL.7001 |
If warrior refuses to come | HL.7002 |
Tournament begins - host | HL.7020 |
Wargames begin - guest | HL.7025 |
Wargames, decide winner | HL.7050 |
Wargames winner | HL.7055 |
Notify host and other participants about winner | HL.7060 |
Clear all character flags and modifiers - safety catch | HL.7099 |
Child is born with Wolf's blood | HL.1000 |
Baby shows wolf-like behavior | HL.1001 |
Childless ruler finds child nursed by wolves, may adopt... | HL.1010 |
Child (ruler or child to ruler) gets lost in woods. Is taken in and rescued by wolves.. | HL.1020 |
Child tells parent of experience with wolves... | HL.1021 |
Child getting older, court rumors of real mother being a wolf | HL.1030 |
Parents hear wolf rumors | HL.1031 |
Reaches maturity - change Wolf-Child modifier to Wolf's Blood | HL.1040 |
Reach maturity - notify parents | HL.1041 |
# Great Hunt random event - wolves appear and run beside you | HL.1100 |
Wolves howl outside several nights in a row | HL.1200 |
Wolves keep howling, night after night | HL.1201 |
Wolves howl - go out with guards, wolves retreat | HL.1202 |
Didn't follow wolves, they disappear, you become unhappy as you miss their nightly howls... | HL.1203 |
Follow wolves alone, they run deep into the wild | HL.1210 |
Run and hunt with wolves, kill prey, eat raw meat | HL.1230 |
Had a good time with wolves | HL.1240 |
Return home, wife/lover/everyone is worried. Say something about it� | HL.1250 |
First occurrence... | HL.1400 |
It's full moon! | HL.1401 |
Howling for hours on mountaintop | HL.1410 |
Swims river, sleeps outside, becomes ill or catches pneumonia | HL.1420 |
Kills cow | HL.1430 |
Kills pig | HL.1440 |
Kills dog | HL.1450 |
Kills peasant | HL.1460 |
Kills courtier | HL.1470 |
Kills courtier in neighboring province | HL.1480 |
Returns after full moon rage, strange memories of wolves, probably just a dream... | HL.1490 |
If Impaler/lunatic: cannibalism... | HL.1500 |
Howling at the moon (not if possessed or lunatic) | HL.1510 |
Hunter instinct strikes unexpectedly (and awkwardly) at court | HL.1520 |
Hunter instincts in martial training (upgrade martial education) | HL.1530 |
Become strong | HL.1540 |
Cunning as a wolf (quick) | HL.1550 |
Animal instincts take over... (lustful) | HL.1560 |
Pack instinct (gregarious) | HL.1570 |
Wolf is brave (brave) | HL.1580 |
Animal cruelty (cruel) | HL.1590 |
Rabid wolf (wroth) | HL.1610 |
Wolf-face (ugly) | HL.1620 |
Animal mind (lower learning trait level) | HL.1630 |
Really howl at the moon! (lunatic) | HL.1640 |
########################################## | HL.1700 |
Check for Wolf's Blood inheritance | HL.1701 |
Notify of inheritance | HL.1702 |
A Majestic Stag | 36000 |
Paranoia in the hunt | 36001 |
Paranoia in the hunt | 36002 |
Paranoia in the hunt | 36003 |
Paranoia in the hunt | 36004 |
Paranoia in the hunt | 36005 |
Deer Hunter, The White Hart | 36010 |
Boars | 36015 |
Bear | 36020 |
Hound | 36025 |
Hound | 36026 |
Horse | 36030 |
Hare | 36035 |
Low martial guy, inability to kill something. | 36040 |
High Martial, Overconfidence | 36045 |
courtier/vassal with hunter trait kills something, | 36050 |
courtier/vassal with hunter trait kills something, | 36051 |
courtier/vassal with hunter trait kills something, | 36052 |
courtier/vassal with hunter trait kills something, | 36080 |
end if we go to war. | 36089 |
Normal end. | 36090 |
Deer Park | 4075 |
Safety catch - clears character flags and modifiers | 36999 |
Request better accomodations | 50005 |
Host responds to the prisoner's request | 50006 |
House Arrest | 50007 |
The Oubliette | 50008 |
Released for favor | 50009 |
Torture a prisoner! | 50010 |
Tortured | 50011 |
Wounded | 50012 |
Maimed | 50013 |
Killed | 50014 |
Host notified of death | 50015 |
Ruler is notified of the capture of an enemy commander | 50020 |
Prisoner receives event informing that enemy_liege has decided to sacrifice you to the gods instead of simply taking you prisoner. Shiiiit. | 50021 |
Petition liege to release prisoner | 50025 |
Liege responds | 50026 |
Creation event if India is invaded by another religion group | HO.100 |
Notification event | HO.110 |
Notification event | HO.120 |
Notification event | HO.130 |
Confirm decision and check religion | MNM.8000 |
Choose destination as Buddhist | MNM.8001 |
Choose destination as Jain | MNM.8002 |
Choose destination as Hindu | MNM.8003 |
Setting out for Sarnath | MNM.8004 |
Setting out for Bodh Gaya | MNM.8005 |
Setting out for Sanchi | MNM.8006 |
Setting out for Shravanabelagola | MNM.8007 |
Setting out for Girnar | MNM.8008 |
Setting out for Shikarji | MNM.8009 |
Setting out for Mathura | MNM.8010 |
Setting out for Varanasi | MNM.8011 |
Troublesome Monsoon | MNM.8020 |
Dry Season Troubles | MNM.8021 |
Getting Lost in the Jungle | MNM.8022 |
Robber Barons of India | MNM.8023 |
Dandakaranya | MNM.8024 |
What's happening at home? | MNM.8037 |
The poor villagers | MNM.8025 |
Philosophical ponderings (very similar to Christian Pilgrimage) | MNM.8026 |
Fellow Travellers | MNM.8027 |
You get Sick | MNM.8028 |
Water Tanks | MNM.8029 |
Village Pipal Tree | MNM.8030 |
Splendid City | MNM.8031 |
Splendid City - A new Friend | MNM.8034 |
Splendid City - A new Enemy | MNM.8035 |
Splendid City - A day wasted | MNM.8036 |
Arrival in Sarnath | MNM.8050 |
Arrival in Bodh Gaya | MNM.8051 |
Arrival in Sanchi | MNM.8052 |
Arrival in Shravanabeagola | MNM.8053 |
Arrival in Girnar | MNM.8054 |
Arrival at Shikarji | MNM.8055 |
Arrival in Mathura | MNM.8056 |
Arrival in Varanasi | MNM.8057 |
Very close to Christian Pilgrimage | MNM.8060 |
Stimulated to theological learning | MNM.8061 |
Strong religious experience | MNM.8062 |
Disappointed in the place | MNM.8063 |
Mastermind theologian impresses everyone | MNM.8064 |
Learns things of the big world - cosmopolitan experience | MNM.8065 |
Generally impressed | MNM.8066 |
Lustful character enjoys freedom far from home | MNM.8067 |
Curing pilgrim of disease - pilgrim attributes it to divine influence | MNM.8068 |
Blessing of health cures disease after having visited the monks | MNM.8069 |
Lunatic/possessed pilgrim decides (s)he is God | MNM.8070 |
Drunkard/hedonist at holy site | MNM.8071 |
Speaking to the masses | MNM.8072 |
Homecoming | MNM.8090 |
Good pilgrimage | MNM.8091 |
Disappointing pilgrimage | MNM.8092 |
Abominable pilgrimage - very unusual outcome | MNM.8093 |
## Al-Ghazali ### | 106000 |
Liege get new character: Al-Ghazali | 106001 |
## Muhammad al-Idrisi ### | 106005 |
Liege get new character: Muhammad al-Idrisi | 106006 |
## Ibn Khaldun ### | 106010 |
Liege get new character: Ibn Khaldun | 106011 |
## Zakariya al-Qazwini ### | 106015 |
Liege get new character: Zakariya al-Qazwini | 106016 |
## Al-Juwayni ### | 106020 |
Liege get new character: Al-Juwayni | 106021 |
## Kamal al-Din al-Farisi ### | 106025 |
Liege get new character: Kamal al-Din al-Farisi | 106026 |
## Rashid al-Din Tabib ### | 106030 |
Liege get new character: Rashid al-Din Hamadani | 106031 |
## Ibn al-Nafis ### | 106035 |
Liege get new character: Ibn al-Nafis | 106036 |
## Abu'l-Barakat al-Baghdadi ### | 106040 |
Liege get new character: Abu'l-Barakat al-Baghdadi | 106041 |
## Avempace ### | 106045 |
Liege get new character: Avempace | 106046 |
## Nizami Ganjavi ### | 106050 |
Liege get new character: Nizami Ganjavi | 106051 |
## Muhammad ibn Mahmud Amuli ### | 106055 |
Liege get new character: Muhammad ibn Mahmud Amuli | 106056 |
## Jalal ad-Din Muhammad Balkhi ### | 106060 |
Liege get new character: Jalal ad-Din Muhammad Balkhi | 106061 |
## Baha-ud-Din Naqshband Bukhari ### | 106065 |
Liege get new character: Baha-ud-Din Naqshband Bukhari | 106066 |
## Shahab al-Din Suhrawardi ### | 106070 |
Liege get new character: Shahab al-Din Suhrawardi | 106071 |
## Athir al-Din al-Abhari ### | 106075 |
Liege get new character: Athir al-Din al-Abhari | 106076 |
## Nasir al-Din al-Tusi ### | 106080 |
Liege get new character: Nasir al-Din al-Tusi | 106081 |
## Ibn Zuhr ### | 106085 |
Liege get new character: Ibn Zuhr | 106086 |
## Mir Sayyid Ali Hamadani ### | 106090 |
Liege get new character: Mir Sayyid Ali Hamadani | 106091 |
## Qutb al-Din al-Shirazi ### | 106095 |
Liege get new character: Qutb al-Din al-Shirazi | 106096 |
## Al-Dakhwar ### | 106100 |
Liege get new character: Al-Dakhwar | 106101 |
## Zayn al-Din Gorgani ### | 106105 |
Liege get new character: Zayn al-Din Gorgani | 106106 |
## Rashidun al-Suri ### | 106110 |
Liege get new character: Rashidun al-Suri | 106111 |
## Ibn al-Baitar ### | 106115 |
Liege get new character: Ibn al-Baitar | 106116 |
## Hamdallah Mustawfi ### | 106120 |
Liege get new character: Hamdallah Mustawfi | 106121 |
## Khwaja Abdullah Ansari ### | 106125 |
Liege get new character: Khwaja Abdullah Ansari | 106126 |
## Jamshid al-Kashi ### | 106130 |
Liege get new character: Jamshid al-Kashi | 106131 |
## Najmuddin Kubra ### | 106135 |
Liege get new character: Najmuddin Kubra | 106136 |
## Omar Khayy�m ### | 106140 |
Liege get new character: Omar Khayy�m | 106141 |
## Ibn Battuta ### | 106145 |
Liege get new character: Ibn Battuta | 106146 |
## Fakhr al-Din al-Razi ### | 106150 |
Liege get new character: Fakhr al-Din al-Razi | 106151 |
## Ibn al-Khatib ### | 106155 |
Liege get new character: Ibn al-Khatib | 106156 |
## Ibn Rushd ### | 106160 |
Liege get new character: Ibn Rushd | 106161 |
## Ibn Sina ### | 106165 |
Liege get new character: Ibn Sina | 106166 |
## Al-Jaldaki ### | 106170 |
Liege get new character: Al-Jaldaki | 106171 |
An envoy from China appears, hidden event generates the envoy then pings | JD.60000 |
Ping for picture | JD.60001 |
An envoy from China has arrived at your court offering to trade | JD.60002 |
Get an random artifact in exchange for your trade | JD.60003 |
Visiting councillor leaves you a gift, from JD.20000 | JD.60004 |
On startup convert modifiers into artifacts | JD.60005 |
Destroy prosthetics on death | JD.60006 |
## Protect your Horse ### | JD.60007 |
## Protect your Horse ### | JD.60008 |
#################### | JD.2000 |
#################### | JD.2001 |
#################### | JD.2002 |
#################### | JD.2003 |
#################### | JD.2004 |
#################### | JD.2005 |
############################################ | JD.2100 |
########################## | JD.2200 |
################################ | JD.2500 |
The target of your tributary war surrenders | JD.2501 |
Your surrender was accepted | JD.2502 |
Your surrender was declined | JD.2503 |
on_startup event for dealing with old saves not having a proper name or government for the Chinese Empire... | JD.31000 |
## | JD.30001 |
A letter arrives from the governor stating that the Emperor is upset about dishonest traders | JD.30002 |
Your liege has limited your merchants privileges | JD.30003 |
Your vassals are upset about legislating rules on their subjects | JD.30004 |
## | JD.30010 |
## | JD.30011 |
## | JD.30012 |
## Chinese Noble escapes to your court ### | JD.70000 |
## Chinese Noble escapes to your court ### | JD.70001 |
## Chinese Noble escapes to your court ### | JD.70002 |
} | JD.70007 |
} | JD.70003 |
} | JD.70004 |
} | JD.70005 |
} | JD.70008 |
} | JD.70009 |
##### | JD.7000 |
##### | JD.7001 |
##### | JD.7010 |
######################################################################################################## | JD.10110 |
Characters to command the new troops... | JD.10111 |
Else continue raiding (send this event again)... | JD.10112 |
If neither break succeeded, kill it with fire | JD.10114 |
Clean-up | JD.10115 |
Should adventurer continue to raid? | JD.10120 |
Increase counter for number of nomad provinces | JD.60100 |
Calculate amount of gold sent from china to deal with nomad provinces | JD.60101 |
A rebel general appears, triggered from Civil War ending in China | JD.60200 |
Setup the general's titles and warn target | JD.60201 |
Informed a Rebel Chinese General has picked you as a target | JD.60202 |
Spawn the troops and start the war | JD.60203 |
Fired from various on_new_holder on actions | JD.60204 |
EU4 conversion, prepare on map China for conversion | JD.60205 |
EU4 conversion, restore on map China after conversion | JD.60206 |
Inform Rebel General died so no invasion | JD.60207 |
News Event: China invading pretender China | JD.60208 |
News Event: Title invaded by China destroyed | JD.60209 |
On death remove chinese imperial government if heir not correct culture | JD.60210 |
News Event: Inform General won and founded Empire | JD.60211 |
You inherit a Chinese Empire, change culture to keep government? | JD.60212 |
News Event: Character declares invasion of China | JD.60400 |
News Event: Character wins invasion of China | JD.60401 |
News Event: Character loses invasion of China | JD.60402 |
News Event: Claimant on China dies, invasion over | JD.60403 |
Hidden. Fired from on_offmap_ruler_changed. | JD.50000 |
News from China: New Policy Picked | JD.50021 |
From = Offmap | JD.50030 |
News from China: New Status | JD.50031 |
From = Offmap | JD.50100 |
From = Offmap | JD.50120 |
From = Offmap | JD.50140 |
News from China: Mongol Invasion | JD.50141 |
From = Offmap | JD.50160 |
News from China: Mongol Invasion Fails | JD.50161 |
News from China: Mongol Invasion Succeeds | JD.50162 |
From = Offmap | JD.50180 |
News from China: Jurchen Invasion | JD.50181 |