Find below a searchable list of all 144 Crusader Kings 2 console commands, these are commonly referred to as cheat codes. The below table contains all commands from all DLCs, and is up-to-date for the latest version of the game on Steam (PC / Mac).
To open the console in Crusader Kings 2, press the ` (grave) key on your keyboard. Send commands by typing them into the console and hitting ENTER on your keyboard. If you can't open the console, or need help using it, see our CK2 console help page.
To find character IDs, type the charinfo command into the console. After using this command, character IDs will be shown in the tooltips of characters when you hover over their portraits. Use the links below to find lists of other ID codes for CK2.
To change how commands are displayed, click the "Table View" and "Card View" buttons. To swiftly search our database of 144 Crusader Kings II commands, type the name of a command into the search box below.
Name | Syntax | Description |
---|---|---|
score | score [amount] | This command adds the specified amount of score to your character. If you don't specify a number after the command, 5,000 score will be added by default. Specify a negative amount to reduce your score. |
prestige | prestige [amount] | This command adds the specified amount of prestige to your character. If no amount is specified, 5,000 prestige will be added. Specify a negative amount to remove prestige. |
piety | piety [amount] | This command adds the specified amount of piety to your character. If you do not specify an amount, 5,000 piety will be added. Specify a negative amount to remove piety. |
infamy | infamy [amount] | This command adds the specifiy amount of infamy to your character's infamy level (max. 100%). Infamy is also known and displayed as 'Threat' in the game. Specify a negative number to reduce infamy. |
max_tech | max_tech [province id] | This command advances all technology to its maximum level in the province with the specified ID. If you do not specify a province ID, technology will be maxed out in all provinces. |
kill | kill [character id] | This command kills the character with the specified ID. |
religion | religion [character id] [religion id] | This command changes the religion of the specified character. If you don't specify a character ID, the religion of your own character will be changed. Note that if you change your religion to one from a DLC that you do not own, your game will end. |
add_artifact | add_artifact [artifact id] [character id] | This command adds the artifact with the specified artifact ID to the specified character. If you do not specify a character ID (just the artifact), the artifact will be added to your character. |
get_all_artifacts | get_all_artifacts [character id] | This command adds every artifact in the game to the character with the specified ID. If you do not specify a character ID, the artifacts will be added to your own character. |
destroy_artifact | destroy_artifact [artifact id] [character id] | This command removes the artifact with the specified artifact ID from the specified character. If you do not specify a character ID, the artifact will be removed from your own character. |
add_diplomacy | add_diplomacy [character id] [amount] | This command adds the specified amount of diplomacy to the character with the specified ID. Specify a negative amount to remove diplomacy. Specify your own character's ID to add or remove diplomacy from the character you are playing as. |
add_intrigue | add_intrigue [character id] [amount] | This command adds the specified amount of intrigue to the character with the specified ID. Specify a negative amount to remove intrigue. Specify your own character's ID to add or remove intrigue from the character you are playing as. |
add_learning | add_learning [character id] [amount] | This command adds the specified amount of learning to the character with the specified ID. Specify a negative amount to remove learning. Specify your own character's ID to add or remove learning from the character you are playing as. |
add_martial | add_martial [character id] [amount] | This command adds the specified amount of martial to the character with the specified ID. Specify a negative amount to remove martial. Specify your own character's ID to add or remove martial from the character you are playing as. |
add_stewardship | add_stewardship [character id] [amount] | This command adds the specified amount of stewardship to the character with the specified ID. Specify a negative amount to remove stewardship. Specify your own character's ID to add or remove stewardship from the character you are playing as. |
add_trait | add_trait [trait id] [character id] | This command adds the trait with the specified ID to the character with the specified ID. If you do not specify a character ID, the trait will be added to the character you are playing as. |
remove_trait | remove_trait [trait id] [character id] | This command removes the specified trait from the character with the specified ID. The trait will be removed from the character you are playing as if you do not specify a character ID. |
add_modifier | add_modifier [modifier id] [character id] [duration] | This command adds the specified modifier to a character for a specified amount of time (in days). |
remove_modifier | remove_modifier [modifier id] [character id] | This command removes the specified modifier from a character. |
age | age [character id] [years] | This command changes a character's age by the specified amount - i.e. you can make a character older or younger with this command. If you want to change the age of your own character, you need to specify your character's ID. Specify a negative number to reduce a character's age. |
banish | banish [character id] | This command banishes the character with the specified ID. |
capital | capital [province id] | This command changes the capital of your kingdom to the province with the specified ID. |
clr_moved_capital | clr_moved_capital [character id] | This command clears the 'moved capital flag' that your character receives after moving your capital. Clearing the flag allows you to move your capital again (as you can't move your capital twice). The character ID argument may not work. |
cash | cash [amount] | This command adds the specified amount of cash (gold/wealth) to your chracter. |
claim | claim [title id] [character id] | This command adds a claim to the title with the specified ID for a character, or for your own character (if you do not specify a character ID). |
coalition | coalition [character id] [character id] | This command will make the first specified character start a coalition against the second specified character. If there is already a coalition between the two characters, the coalition will be ended. |
council_positions | council_positions [character id / title id] | This command shows the AI score of each council position for the specified character or title. |
clr_focus | clr_focus [character id] | This command clears the focus of the character with the specified ID. If you do not specify a character ID, the focus of the character you are playing as will be cleared. |
culture | culture [character id] [culture id] | This command sets a character's culture to the culture specified. |
decadence | decadence [level] | This command sets your kingdom's decadence to the specified number (0-100%). |
decision | decision [decision id] [character id] | This command makes the specified character execute the decision with the specified ID. If you do not specify a character ID, the character you are playing as will execute the decision. |
die | die | This command will make your current character die of a natural death, making you play as a new character. |
enforce_peace | enforce_peace | This command enables the enforce peace mechanic in your realm, note that you may need to restart your game to disable the effect of this command. |
liege_enforce_peace | liege_enforce_peace | This command enables the enforce peace mechanic in your liege's realm, note that you may need to restart your game to disable the effect of this command. |
enable_ambition | enable_ambition [character id] | This command allows the character with the specified ID to cancel their existing ambition and set a new one. |
event | event [event id] [character id / province id] | This command runs the event with the specified event ID. You can optionally specify a character ID, or a province ID, that you wish to run the event in or on. |
testevent | testevent [event id] [character id / province id] | This is a test command, use the event command to run events. This command will test an event without actually triggering it. |
favor_get | favor_get [character id] | This command grants a favor to your character from the character with the specified ID (i.e. they owe you a favor). |
favor_grant | favor_grant [character id] | This command granits a favor from your character to the character with the specified ID (i.e. you own them a favor). |
gfx_culture | gfx_culture [character id] [culture id] | This command sets the ethnicity (i.e. GFX culture) of the specified character, this changes how they look in their portrait. |
give_birth | give_birth [character id] | This command forces the character with the specified ID to give birth. Note that the character must already be pregnant (it doesn't matter what stage they are at, however). |
give_title | give_title [title id] [character id] | This command gives the title with the specified ID to the character with the specified character ID. You need to specify your own character's ID if you wish to change the title of your own character. |
imprison | imprison [character id] [character id] | This command jails the first specified character, and makes the second specified character the one who puts them in jail (i.e. character 1 is jailed, character 2 is the jailor). If you do not specify a second character ID, your character will be the jailor. |
join_society | join_society [society id] | This command makes your character join the society with the specified ID. |
leave_society | leave_society [society id] | This command makes your character leave the society with the specified ID. |
move | move [character id] [character id] | NOTE: This command has been reported as broken or incorrectly functioning - it may not work as intended. This command moves the first specified character to the court of the second specified character. |
neg_opinion | neg_opinion [character id] [character id] | This command adds a negative opinion from the first specified character towards the second specified character (i.e. character 1 hates character 2). Note that there is no command to add opinion so the effects of this command are not easily undoable. |
nickname | nickname [nickname id] [character id] | This command gives the nickname with the specified ID to the specified character. If you do not specify a character, the nickname will be given to your character. |
play | play [character id] | This command will make you play as the character with the specified ID. NOTE: This command resets the chronicle of your character when you use it. |
run | run [file name] | This command runs the script/commands in the specified text file. The file should be placed in your game's main directory (where CK2game.exe is located), which is usually found in your Steam Library. |
techpoints | techpoints | This command adds 1,000 technology points for each type to your character (Military, Economy and Culture). |
recalc_succ | recalc_succ [character id] | This command recalcuates succession for the character with the specified character ID. If you don't specify a character ID, succession will be recalculated for your own character. |
secret_religion | secret_religion [character id] [religion id] | This command sets the secret religion of the specified character to the specified religion. |
set_government | set_government [government type id] [character id] | This command changes the government type of the character with the specified ID. Note that if you change your government type to one from a DLC that isn't installed, the game will end. |
titleowner | titleowner [title id] [character id] | This command has two uses. If you specify just a title ID, the command will print to console the current holder of that title. If you specify a title ID and a character ID, the specified character will become the holder of the title. |
validate_government | validate_government [character id] | This command validates the government of the character with the specified character ID. If you do not specify a character ID, your own government will be validated. |
validate_laws | validate_laws [character id] | This command validates the laws of the specified character's primary holding. You need to specify your own character's ID if you wish to validate your own laws. |
validate_lieges | validate_lieges [title id] | This command validates the lieges of the title with the specified ID. |
set_society_grandmaster | set_society_grandmaster [character id] | This command sets the grandmaster of your current society to the character with the specified ID. If you do not specify a character ID, you will become the grandmaster of your society. You need to be in a society for this command to work. |
show_all_societies | show_all_societies | This command enables and disables (toggles) the showing of all societies in the society view. |
society_rank_up | society_rank_up [amount] | This command ranks your character up in his/her society by the specified amount of ranks. |
society_rank_down | society_rank_down [amount] | This command ranks your character down in his/her society by the specified amount of ranks. |
society_currency | society_currency [amount] | This command gives your character the specified amount of currency for the society they're currently in. If you do not specify an amount, the default amount of 5,000 currency will be added to your character. |
quickbuild | quickbuild | This command is also known as the 'instant construction' cheat, it enables and disables (toggles) quick build. When quick build is enabled, all of your constructions will be completed within one day (regardless of how long they usually take). |
usurp | usurp [title id] [character id] | This command makes the specified character usurp (take by force) the specified title for themselves. |
yesman | yesman | This command toggles (enables and disables) yesman mode. In yesman mode, the AI will accept all diplomatic offers you make. |
allow_laws | allow_laws | This command enables and disables (toggles) the ability for you to change laws freely. |
real_fathers | real_fathers | This command enables and disables (toggles) true fathers being shown in the family tree. |
charinfo | charinfo | This command enables and disables (toggles) the display of debug information being shown in the tooltips of characters, titles and events. Debug information includes character IDs, ethnicities, AI stages, and more. |
debug_mode | debug_mode | This command enables and disables (toggles) the display of debug information being shown in the tooltips of characters, titles and events. Debug information includes character IDs, ethnicities, AI stages, and more. |
de_jure_counties | de_jure_counties | This command switches the map mode to the de jure counties map mode. |
discover_plots | discover_plots | This command enable and disables (toggles) automatic plot discovery. |
fow | fow [province id] | This command enables and disables (toggles) fog of war (FOW) in the province with the specified ID. If you do not specify a province ID, fog of war will be toggled across the entire map. |
game_speed | game_speed [speed] | This command sets the speed that time goes by at in the game (a number between 0 and 4, 0 being the slowest). |
game_paused | game_paused [true / false] | This command sets the game's pause state - true being paused and false being unpaused. If you don't specify true or false as an argument, the pause state will be toggled. |
get_offmap_holder | get_offmap_holder [offmap power id] | This command prints to console the name and character ID of the character in control of the specified offmap holder. |
set_offmap_status | set_offmap_status [offmap power id] [status id] | This command sets the status of the specified offmap power to the specified status. See argument information for status IDs. |
set_offmap_policy | set_offmap_policy [offmap power id] [policy id] | This command sets the policy of the specified offmap power to the specified policy. See argument information for policy IDs. |
kill_offmap_ruler | kill_offmap_ruler [offmap power id] | This command kills the ruler of the specified offmap power. |
kill_offmap_dynasty | kill_offmap_dynasty [offmap power id] | This command kills the ruler and dynasty of the specified offmap power, and then generates a dynasty and ruler. |
add_offmap_currency | add_offmap_currency [offmap power id] [amount] | This command gives you the specified amount of currency for the specified offmap power. Specify a negative amount to remove currency. |
manpower | manpower [amount] | This command adds the specified amount of nomadic manpower to your kingdom (provided you are a nomad character). If you do not specify an amount, 5,000 manpower will be added. Specify a negative amount to remove manpower. |
population | population [amount] | This command adds the specified amount of nomadic population to your kingdom (provided you are a nomad character). If you do not specify an amount, 5,000 population will be added. Specify a negative number to remove population. |
marry_anyone | marry_anyone | This command enables and disables (toggles) the ability for you to marry anyone in the game (restrictions no longer apply). |
morehumans | morehumans [amount] | This command adds the specified amount of humans to your kingdom. |
neg_diplo | neg_diplo | This command enables and disables (toggles) your ability to send diplomatic messages to other kingdoms, even if they will be refused. |
nextsong | nextsong | This command skips to the next song in the game's soundtrack. |
outbreak | outbreak [disease id] | This command starts an outbreak of the disease with the specified ID in a random province. See argument information for disease IDs. |
plots_known | plots_known | This command enables and disables (toggles) the knowledge of all plots in the game (i.e. with this enabled, all plots are known). |
recalc_council | recalc_council | This command will make the game recalculate the positions of each member of the council. Usually council positions are calculated periodically, so this command is useful for making things update sooner. |
set_flag | set_flag [flag name] | This command sets the specified flag (to true). |
clr_flag | clr_flag [flag name] | This command clears the specified flag. |
set_prov_flag | set_prov_flag [flag name] [province id] | This command sets the specified province flag (to true). |
clr_prov_flag | clr_prov_flag [flag name] [province id] | This command clears the specified province flag. |
set_char_flag | set_char_flag [flag name] [character id] | This command sets the specified character flag (to true). |
clr_char_flag | clr_char_flag [flag name] [character id] | This command clears the specified character flag. |
validate_cultural_names | validate_cultural_names | This command makes the game validate cultural title names. |
spawn_disease | spawn_disease [disease id] [province id] | This command starts an outbreak of the disease with the specified ID in a specified provice (specified by its province ID). See argument information for disease IDs. |
character_stats | character_stats | This command prints to console a collection of statistics about characters in the game. |
dynasty_stats | dynasty_stats | This command prints to console a collection of statistics about dynasties in the game. |
destroy_settlement | destroy_settlement [settlement id] | This command destroys the settlement with the specified ID. |
murder | murder [character id] [character id] | This command will murder a specified character. The first character ID you specify is the character you wish to be the murderer, the second character ID is the ID of the character you wish to be murdered. |
pollinate | pollinate [character id] [character id] | This command will make a character impregnate another character. The first character ID you specify is the character you wish to be the mother, the second character ID you specify is the character you wish to be the father. |
cuckoo | cuckoo [character id] [character id] | This command will make a character impregnate another character, but the father will be unknown. The first character ID you specify is the character ID of the mother, the second character ID is the ID of the father. |
revolt | revolt [province id] | This command initiates a revolt in the province with the specified ID. |
succ | succ [succession type id] | This command changes the succession type of your kingdom - i.e. who is heir to the throne when your character dies. See argument information for succession type IDs. |
add_lover | add_lover [character id] [character id] | This command makes the two specified characters lovers of each other. |
add_friend | add_friend [character id] [character id] | This command makes the two specified characters friends of each other. If you do not specify a second character ID, your own character will become friends with the specified character ID. |
remove_friend | remove_friend [character id] [character id] | This command makes the two specified characters stop being friends with each other. If you do not specify a second character ID, your own character will stop being friends with the specified character. |
add_rival | add_rival [character id] [character id] | This command will make the two specified characters become rivals. If you do not specify a second character ID, the character you are playing as will become a rival of the specified character. |
remove_rival | remove_rival [character id] [character id] | This command ends the rivalry between the two specified characters. If you do not specify a second character ID, your own character's rivalry with the specified character will be terminated. |
flip_mapmodes | flip_mapmodes | This command enables and disables (toggles) the flipping of map modes. With this setting on, at the start of each new day, the map mode will be cycled to the next. |
province_religion | province_religion [province id] [religion id] | This command changes the religion of the province with the specified ID. |
clear | clear | This command clears all of the messages in the console (so the console is empty, as if it were just opened). |
debug_crash | debug_crash | This command will crash your client (quite literally). It is not recommended you run this command. |
debug_dumpevents | debug_dumpevents | This command prints a list of all events to a file named dump_events.csv (located in your main game directory). |
debug_events | debug_events | This command enables event debuging (the counting of events). It is not known if there is a way to turn this off without restarting your game. |
debug_nomen | debug_nomen | This command enables and disables (toggles) nomen mode. When nomen mode is enabled, the AI will automatically decline any diplomatic offers you send them (regardless of circumstance). |
debug_triggerassert | debug_triggerassert | This command makes the game throw an assert. |
debug_yesmen | debug_yesmen | This command enables and disables (toggles) yesmen mode. When yesmen mode is enabled, the AI will automatically accept any diplomatic offers you send them (regardless of circumstance). |
eventinfo | eventinfo | This command may crash your game - it should print to console the number of event currently running. |
guibounds | guibounds | This command enables and disables (toggles) the GUI bounds debug menu. |
fullscreen | fullscreen | This command enables and disables (toggles) full screen mode for your game (i.e. it will switch from windowed to fullscreen or fullscreen to windowed). |
hello | hello [character id / title screen id] | This command opens the character screen for the character with the specified ID. You can open a title screen with this command by specifying a title screen ID instead. |
help | help [command name] | This command prints a list of all console commands in the game to the console, or if you specify a command as an argument (e.g. 'help max_tech'), help for that specific command will be printed to the console. |
helplog | helplog | This command prints a list of all console commands to the game.log file. |
noai | noai | This command enables and disables (toggles) all AI. With AI disabled, all characters, mechanics, etc that are usually controlled by AI will stop running. |
numcoas | numcoas | This command prints to console the amount of coats of arms that have been used. |
observe | observe | This command enables observer mode, in which you do not play a character at all, and the AI will control the game. You can take partial control of a character by holding CTRL and clicking them. Use the play command to resume play again. |
print_player_events | print_player_events | This command saves a list of all player events to a file named player_events.csv, which is located in the main game folder. |
print_ai_events | print_ai_events | This command saves a list of all AI events to a file named ai_events.csv, which is located in the main game folder. |
refresh_portraits | refresh_portraits | This command makes all character portraits refresh (i.e. they are reloaded from the file, meaning any changes you have made will be applied). |
reload | reload [file name] | This command reloads the specified file. |
reloadevents | reloadevents | This command reloads all events in the event database - useful for applying changes that you have made to events without having to restart the game. |
reloadfx | reloadfx [map / postfx / fx file name] | This command reloads the specified graphics shader. |
reloadgovernmentflavor | reloadgovernmentflavor | This command reloads the government flavor database. |
reloadinterface | reloadinterface | This command reloads the game's interface (i.e. all GUI elements). |
reloadloc | reloadloc | This command reloads the game's language (localisation) files that are located in the localisation directory, applying any changes you've made to them without having to restart the game. |
reloadpositions | reloadpositions | This command reloads the council position database. |
reloadtexture | reloadtexture [texture file name] | This command reloads the specified texture. |
spawnactor | spawnactor [actor name] [province id] [animation] [title id] | This command spawns an actor in a specified province. You can optionally specify an animation and title for the actor to spawn with. |
version | version | This command prints to the console the version of your game. |
window | window [open / close] [gui] | This command opens or closes the specified GUI. |
wipe_achievements | wipe_achievements | This command clears and resets all of your current CK2 Steam achievements. You cannot undo the effect of this command. It is only recommended if you wish to collect Steam achievements again from scratch. |